Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
From the days of battling space pirates comes a new transforming Fighter! What makes this Fighter unique is a near comprehensive kit that provides a constant nuisance for the opponent.
SP SSJ Youth Gohan YEL differs from other Transforming Fighters by having a fundamentally different playstyle post-Transformation. As a Super Saiyan, SP SSJ Youth Gohan YEL is a Defensive Fighter who reduces Damage Received upon entering the battlefield the first two times and stacks permanent Buffs after enduring his first two Combos.
Upon Transforming, Gohan transitions to an oppressive Offensive Fighter. Goku’s successor prevents his enemy from Switching for a whopping 10 Timer Counts, gains access to Crisis Buffs, and upgrades his Special Move Arts Card as well, becoming a dangerous, Meta-changing force that all players should be prepared to face.
With early game Tanking, Ki restoration, and permanent Buff stacking, and late game Switch locking, burst Damage, and Crisis Utility, Gohan is ready to show the power of Super Saiyan 2.
This Special Arts Card is one of the most powerful neutral tools in the game, blowing enemy Fighters at close and mid-range to long range and seamlessly linking with all other Arts Card types.
One Hit One Count
SP SSJ Youth Gohan YEL has access to one of the most damaging Special Move Arts Cards after Transforming, which is further enhanced by his Crisis buffs. The fact that it is accessible after a mere 5 Timer Counts post-transformation via his upgraded Main Ability gives it absurd flexibility. Common teammates for Gohan like SP SSJ Goten PUR can double down on the effectiveness of this Special Move Arts Card with Buffs that make it easier to weave into Combos.
Not a Fan of the Movies
What truly makes SP SSJ Youth Gohan YEL stand out among Offensive Melee Fighters and Defensive Fighters is his potential to fill both roles optimally simultaneously. Because of his incredible Defensive capabilities, he can act as his Team’s primary Defensive pivot very easily. His Cover Ability even decreases enemy Dragon Balls, giving him many ways to slow down the enemy onslaught.
Upon Transforming, Gohan keeps the Buffs he accrued pre-Transformation, guards against the next three status ailments, heals himself, boosts his Damage, and locks the opponent from switching for 10 Timer Counts, instantly putting the enemy at a disadvantage. In this form, Gohan is more than capable of crushing entire Teams by himself with his stellar neutral-game toolkit and Damage.
While some Fighters can claim to surpass SP SSJ Youth Gohan YEL at one of these roles, none can fill both as well as he can.
Too Many Kids
Son Family and Hybrids both are Blast Arts centric. SP Super Saiyan Gohan YEL’s incongruous Buffs, Z Ability, and Strike Arts focused kit create an odd disconnect when placed on these Teams. The addition of SP Super Saiyan Gohan GRN somewhat ameliorates this issue, but it still restricts Gohan's Team options.
If a player using SP SSJ Youth Gohan YEL wants to get the most out of his toolkit, they need to wait for him to survive two Combos before using his Transformation, limiting the flexibility of his Switch Lock.
The Lock itself is so powerful that often it will be worth it to eschew accruing all of Gohan's pre-Transformation Damage Buffs in favor of immediate advantage, but doing this will somewhat gimp Gohan's Damage for the remainder of the match.
"I Think it's Your Movie Next"
This Team has been Buffed to the point of absurdity with the release of SP SSJ Youth Gohan YEL. Gohan synergizes very well with SP Full Power Boujack PUR and EX Zangya BLU, forming a deadly core sporting strong Offenses and Defenses. While this example Team is fantastic with Gohan at the helm, it is far from the only viable Sagas From the Movies Core.
Sagas Warriors can run a full Son Family build with SP SSJ Goten PUR and SP Goku GRN. SP Super Saiyan Teen Gohan BLU is another excellent option, as he covers SP SSJ Youth Gohan YEL's Red weakness and aligns with his Strike-oriented playstyle. Thanks in part to SSJ Youth Gohan YEL, Sagas From the Movies has grown into one of the most versatile Tags in the game.
Even YYB Color Counter Sagas Warriors is possible due to the absurd synergistic power of EX Legendary Super Saiyan Broly YEL - one of Gohan's best Supporters. This dynamic duo can be rounded out by either the aforementioned EX Zangya BLU or SP Super Saiyan Teen Gohan BLU.
The Hybrid Saiyan Tag received a major Buff with SP SSJ Youth Gohan YEL's arrival. Gohan pairs remarkably well with SP Teen Trunks PUR. Any Team containing the two of them has excellent burst damage potential. SP SSJ Gohan BLU can be used with them to complete the Team’s Color Wheel and add Defensive Utility.
Alternate choices are SP Super Saiyan Youth Gohan GRN, who can exponentially increase the Damage of any Hybrid Saiyan fielded with him, and SP SSJ2 Youth Gohan RED, who is still a stellar Fighter that can shore up the Team’s weakness to Yellow, though his held Blast Cards will decrease SP SSJ Youth Gohan YEL’s overall Damage.
Gohan fits well on existing Son Family builds as the Tag’s most powerful Yellow Fighter. Gohan’s power is exponentially increased by SP SSJ Goten PUR, who grants many pivotal Buffs to this Fighter. Using a Son Family build comprised solely of Sagas From the Movies Fighters lets the Team benefit from Sagas From the Movies Z-Abilities.
I won't die!
|Base Blast Defense UP||5% - 13%|
|Special Move Damage UP||4% - 10%|
|Base Strike Attack UP||6% - 18%|
His signature move is to lock an opposing Fighter, Combo them and land his Drawable Special Move Arts Card from his second Main Ability, which only requires 5 timer counts. This Equip helps him potentially kill some Fighters in a single Combo as a result.
Awakened Haah! No. １
|Equip Condition||Sagas From the Movies|
|Base Strike Defense UP||10% - 18%|
|Base Blast Defense UP||10% - 18%|
|Base Strike Attack UP||10% - 20%|
This makes him even more durable and gives him a lot of Strike Attack as well.
This is the Kaioken
|Equip Condition||Melee Type|
|Base Strike Defense UP||6% - 15%|
|Base Strike Attack UP||5% - 12.5%|
|Base Strike Attack UP||5% - 18%|
This skyrockets his primary form of Attack.
|My dad saved me!|
Transform into "Super Saiyan 2". Inflicts all enemies with "No Switching" for 10 timer counts. Requirements: 15 timer counts must elapse.
Reduces damage received by 50% for 10 timer counts when this character enters the battlefield (activates twice). The following effects occur when changing cover (activates twice): +25% to Strike damage inflicted for 20 timer counts. Reduces enemy's Dragon Balls by 1.
Applies the following effects to self after enemy attack is over (activates twice): +15% to Strike damage inflicted (cannot be cancelled). Reduces damage received by 10% (cannot be cancelled). *Activated effects will continue after transformation.
|Justice Medal (Silver) +2|
+2 to Justice Medals (Silver) dropped during the Legends Road - Great Saiyaman 1 - event. Ability Use Period: - "
+19% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
+24% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
+30% to "Tag: Hybrid Saiyan" or "Episode: Sagas From the Movies" base Strike Attack during battle.
+35% to "Tag: Hybrid Saiyan" or "Episode: Sagas From the Movies" base Strike Attack during battle.
Deals major Impact damage. +20% to Strike damage inflicted for 20 timer counts upon activation.
Restores own Ki by 30 upon activation. Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 15 timer counts on hit. [Comboable Arts] Strike Arts Blast Arts Special Move Arts
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|