This is the second Super SaiyanGoku variant to appear in Dragon Ball Legends. While his Viral Heart Disease Unique Ability puts him at a severe disadvantage, he still has a few tricks up his hypothetical sleeve.
This Fighter is meant to be played first in order to fully utilize his Abilities, similar toSP Pan BLU but with more focus on Offense and less Health.
His toolkit is primarily built around speed and dealing as much Damage as possible in a small amount of time. But considering how old he is, his shortened lifespan doesn't act so much like a balancing measure so much as a viability limiter.
Dragon Ball Collector
Despite his age, he can at the very least farm Dragon Balls for a quick Rising Rush due to his decreased Card costs and increased Arts Card Draw speed via his Main Ability.
This Fighter has almost dead equal Strike and Blast Attack, and luckily for him both stats can be further enhanced through the wide array of Equip options available to him.
Viral Heart Disease
This Fighter loses 5% of his Health each time he uses an Arts Card after the first 15 timer counts. It's not a huge loss individually but if he performs a four Card Combo, that amounts to 20% of his Health. While this doesn't make him completely unplayable, it makes him a bit fragile.
No Longer Competitive
What was once considered powerful Buffs are now considerably more common among new Fighters. Without the backing of a really strong Team, SP SSJ Goku YEL would be lucky to survive an Enemy Combo before he even has a chance to throw a punch of his own.
He's one of the many Saiyan options available. Considering his Z-Ability doesn’t help out the Team, SP SSJ Goku YEL isn’t the best pick for this Build, but it can do a lot to support him. Still, he makes for great bench support for more powerful Saiyans like SP Goku Black YEL.
Similar to Saiyan Team Builds, Yellow Color Counter Teams have many good options and this Fighter can hardly them beyond Attack potency. Still, his best bet is sticking to the bench, thanks to his Strike and Blast Attack Boosting Z-Ability.
Because of his toolkit and Ki Recovery Speed Buffs from other Equips, he can almost replicate side-step before the update with this Equip.
+30% to damage inflicted for 25 timer counts. Increases Arts Card Draw Speed by 1 level for 25 timer counts. Requirements: 5 timer counts must elapse.
Assault: All Costs DOWN
-10 to own Arts cost from battle start for 30 timer counts.
Viral Heart Disease
-5% to own health every time this character uses an Arts Card once 15 timer counts have elapsed from battle start (cannot be cancelled). Cancels enemy Attribute Upgrades when this character is defeated.
Yardrat Medal (Silver) +1
+1 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - event. Ability Use Period: <conv-datetime="2019/09/25 15:00"> - <conv-datetime="2019/10/15 15:00">
His toolkit can be powerful at the beginning of a Match.
His stats are still not great, he still loses Health after every Arts Card used, and his color-locked Z-Ability makes him very hard to justify on most Teams.
Among the other Fighters that were Balance Changed recently, SP SSJ Goku YEL falls quite short. His toolkit is eerily similar toSP SSJ3 Goku RED but with worse Offensive stats overall, except SP SSJ3 Goku RED doesn’t slowly kill himself.
Z-Abilities that don’t Buff a specific Tag will always hurt a Fighters viability as well, and that’s no different here.