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SP Goku Captain Ginyu (Red)

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Table of Contents

Character Tier
2

DBL-EVT-10S

Character Stats

Soul Boost
Advanced
Power Level
690564
HP 2,311,302
Strike ATK 238,496
Blast ATK 210,196
Strike DEF 139,457
Blast DEF 143,686
Critical
1,287
Ki Restore Speed
2,228

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP Goku Ginyu RED is here as a freely attainable Fighter as part of Rising Battle: Captain Ginyu.

Similar to the anime, he’s not quite used to Goku's body, so he comes with some particular flaws related to that, but overall, he's an effective Offensive Fighter with ample utility.

Even with his flaws, his Extra Move is one of the best in the entire game, as it clears Attribute Downgrades, and gives him a steady stream of meager, permanent Buffs every time it’s used.

Because of his superb Equipment options, utility-rich kit, and situationally high Damage, SP Goku Ginyu RED continues to be a strong option for Frieza Force Tag Teams.

Strengths

Powerful Extra Move

SP Goku Ginyu RED’s primary issue is that he continuously inflicts himself with +10% Damage Received Debuffs every time 3 timer counts pass with him on the battlefield, but his Extra Move, which he automatically draws once 9 Timer Counts pass, Heals him, and provides him with multiple Buffs at the same time.

This lets the doppelganger captain act as an Extra Arts Card battery for the rest of his party and continually stack his personal Status, making him a force to be reckoned with in the late-game.

Dragon Ball Thief

Similar to SP Demon King Piccolo YEL, his Main Ability steals 2 of his foe's Dragon Balls and adds them to his own count. Matches can still hinge entirely on Rising Rush, so intelligent use of this Main Ability can clinch games for Ginyu's Team.

Because it's accessible after a mere 5 Timer Counts, this Ability gains an extra layer of flexibility. Using it to secure an early Rising Rush can be game-winning in and of itself.

Excellent Equipment

It’s important to note that this is still Captain Ginyu, so he gets access to insane Equipment options. This paired with the fact that he’ll be able to be limit broken to 7 stars makes his low base stats seem much better.

In particular, This Should be an Exciting Fight is the only piece of Equipment in the game that provides additional, unconditional Inflicted Damage, giving Ginyu deceptively high Damage.

Weaknesses

Awkward Body

The more SP Goku Ginyu RED stays the field, the more Damage he takes. This, in tandem with his low base Defensive stats, makes him a bit fragile. If Ginyu can't get his hands on an Extra Arts Card to ameliorate his poor bulk, he can potentially get torn to shreds, especially if his Debuffs continue to stack has he's getting Combo'd.

Guys? Where'd You Go!?

Ginyu requires Frieza Force or Ginyu Force allies to be around for him to gain his +20% Strike Damage Buff on entrance. This hampers his effectiveness in Crisis scenarios, but if he's stacked enough Extra Arts Cards, he can still hold his own. 

That being said, if his Buffs are ever removed, Ginyu will have an uphill battle ahead of him.

Team Synergy

Frieza Force

SP Goku Ginyu RED is this Team's strongest Red Fighter, and he's absolutely fantastic on this Tag. He defends the immaculate SP 1st Form Frieza PUR from problem Yellows, and the Extra Arts Cards he provides can set up Frieza's brutal telekinesis. 

SP Final Form Frieza: Full Power YEL and EX Recoome BLU can defend Ginyu, and in scenarios where he's got Debuffs stacked, he definitely needs the help. Offensively, SP 1st Form Frieza BLU and SP Golden Frieza GRN are great choices to field alongside Ginyu, though their Blast-oriented playstyles will reduce his Damage.

Frieza Saga Z

This Team isn't overly competitive at the moment but he does Buff this Tag as well.

Equippable Items

Main Ability

Now then, let's give this a test run...

Draw a Special Arts Card next. Takes your opponent's Dragon Balls and adds them to your own. Effects will change according to how many Dragon Balls they have. 2 or more: Take 2, Gain 2. 1: Take 1, Gain 1. None: No Effect Requirements: 5 timer counts must elapse.

Unique Ability

Ginyu Force, Captain Ginyu!

The following effects occur when this character enters the battlefield: Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts. Reduces enemy Ki by 25. +20% to Strike damage inflicted when a "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" other than this character is a battle member.

Unmanageable Body

The following effects occur according to the number of timer counts elapsed with current character: 3 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts. 6 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts. 9 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts and draws a Special Arts Card next.

Z Ability

1
+22% to "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" base Strike Attack during battle. Character(s) Affected
2
+24% to "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" base Strike Attack during battle. Character(s) Affected
3
+29% to "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" base Strike Attack during battle. Character(s) Affected
4
+32% to "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" base Strike Attack during battle. Character(s) Affected

Special

Milky Cannon Can Teach

Deals major Explode damage. Inflicts enemy with Attribute Downgrade "-80% to Ki Recovery" for 5 timer counts on hit.


Cost 50

Extra

I'll show you!

Restores own health by 5% and Ki by 5. +5% to own Strike damage inflicted. +5% to own Blast damage inflicted. +5% to own Ki Recovery. Cancels own Attribute Downgrades.


Cost 15

Resistance

Slice
96
Pierce
103
Impact
101
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246160 326728
Strike Attack 1842 3811 6732 10392 15008 20952 27813
Blast Attack 1842 3811 6732 10392 15008 20952 27813
Strike Defense 1500 3109 5494 8483 12256 17112 22716
Blast Defense 1500 3109 5494 8483 12256 17112 22716
Critical 162 356 648 972 1328 1700 2082
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts