Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
|OHSB Goku, Spirit Bomb Goku|
Where to Obtain
Based on Dragon Ball Z: The Tree of Might, this variant of Goku has the potential to deal huge amounts of Damage through his one-handed Spirit Bomb. This is accomplished through his various Special Move Damage Buffs.
While he was power crept for a while, the second balance update gave him stat and Ability improvements that have kept him fairly competitive as a Tank and Ranged Fighter.
Lend Me Your Energy!
This Fighter's strength lies in Complex Damage and avenging fallen Teammates. The One-Handed Spirit Bomb Special Move gets three different Ability and Move-based Buffs.
The first one is "Lend Me Your Energy", an Extra Move that increases the power of his Special by 30%, 70%, and 120% respectively for each time it's used.
By the third use, the Special Move is also granted a 70% chance to inflict Faint--a deadly status that makes the opponent completely unable to move for about 3-4 timer counts--assuming the Enemy managed to survive a 120% Damage Boosted Spirit Bomb in the first place.
The second mechanic supporting the One-Handed Spirit Bomb is his Main Ability, which draws that Special Move Arts Card and Restores his Health by 20%. This coupled with his extremely high Defensive stats makes him even harder to take out.
In order to maximize this Fighter's Damage output, he needs to draw those Extra Art cards. He holds two generic Strike and Blast Arts Cards, which aren't as useful for what he's supposed to do.
While his balance update Buffs do a lot to keep this Fighter relevant, he's still overly reliant on Complex Damage through his Special Move. Not only are Special Moves rare to draw after the initial Main Ability pull, but Complex Damage is calculated based on averaging Blast and Strike Attack.
In Saiyan Teams, he can be a decent choice. For players lacking SP SSJ Broly PUR he's one of the few SP Rarity Purple Saiyans, making him a valuable pick for color variance.
The only problem is that his Z-Ability is color-locked. This means he can only be run as a core Fighter or as a bench to Buff a potential Purple core.
Purple Color Counter
SP Goku PUR has a great double Buffing Z-Ability for Purple Fighters, so running him at the very least as a Bench Buffer is pretty much mandatory.
This Should Be Fun!
|Equip Condition||Android #17, Saiyan|
|Base Blast Attack UP||6% - 15%|
|Base Health UP||5% - 12.5%|
|Damage to Hybrid Saiyan UP||6% - 15%|
This Fighter is a Tank with a focus towards Blast Attack. As such, he loves the Blast and Health Boost this Equip provides. The extra Damage to Hybrid Saiyans can also be a big help.
|Equip Condition||Sagas From the Movies|
|Base Blast Defense UP||5% - 12.5%|
|Base Strike Defense UP||6% - 15%|
|Base Health UP||4% - 10%|
This Equip was a huge boon to a Defense Fighter like SP Goku PUR, Boosting his already sky-high Health and Defenses to even more absurd levels.
Restores own health by 20% & draw a Special Move Arts card next. Requirements: 20 timer counts must elapse.
|Crisis: Strike Attack UP|
+30% to Strike Damage inflicted when 2 allies are defeated.
|Crisis: Special Move Arts Power UP|
+80% to own Special Move Arts Power when 2 allies are defeated.
+19% to "Element: PUR" base Strike & Blast Defense during battle.
+22% to "Element: PUR" base Strike & Blast Defense during battle.
+35% to "Element: PUR" base Strike & Blast Defense during battle.
|One-Handed Spirit Bomb|
Deals massive Explode damage. +60% to own Critical Rate for 20 timer counts upon activation.
|Lend Me Your Energy!|
Enhances the next Special Move Arts Cards used (up to 2). Card 1: +80% to Special Move Arts Power (cannot be cancelled). Card 2: +160% to Special Move Arts Power (cannot be cancelled). Has a 70% chance to inflict Faint (cannot be cancelled).
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|