SP Otherworld Super Saiyan Goku (Yellow)

Submit Feedback or Error

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,335,535
Strike ATK 215,717
Blast ATK 215,738
Strike DEF 156,059
Blast DEF 153,773
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


This Goku variant, coming straight from the Broly - Second Coming movie, is a well-balanced Support Fighter in both Offense and Defense who can put in the work when needed.

While he’s obviously meant to run together with his two sons, SP SSJ Teen Gohan BLU and SP SSJ Goten PUR, who were released at the same time in the Legends Step-Up Vol. 3 banner, his Tags and interesting Support Abilities create tons of Team-building opportunities for him.

In the current Meta, SP Otherworld SSJ Goku YEL retains his niche as a Yellow Son Family Fighter, but his viability has essentially been usurped by stronger options. That being said, he's still a powerful bench Fighter that can perform decently in combat.


Early Combat Loop

SP Otherworld SSJ Goku YEL is clearly meant to be used Offensively early in the Match. His Main Ability provides up to a whopping 50% Damage inflicted with by Son Family Teammates and it can be increased even further thanks to his fantastic Extra Move, which reduces Sub Count as well.

This coupled with his Unique Ability, which increases Card Draw Speed for 10 timer counts and Restores Ki by 30 when 5 Timer Counts have passed while he's on the field, can lead to a devastating Combo that can also be topped off with an early Rising Rush to fully utilize the Boosts from his Main Ability.

Farewell Gift

As morbid as it might sound, this SP Otherworld SSJ Goku YEL is more helpful dead than alive after his Main Ability is used up. When defeated, he permanently increases the Damage and Ki Recovery of his Teammates while also slightly Restoring their Health.

This gives them a huge power spike, which can potentially overpower the Enemy, making up for his loss. The permanent Buffs he grants turns his Teammates into Crisis Fighters, which is a strong effect even though the Buff he gives can be removed. 


Death Sentence

Even though his Main Ability provides him with a great Offensive Boost, he has no real means of dealing reasonable Damage after it runs out.

While it makes sense tactically, since he’s supposed to soak Damage until he drops dead, he becomes a deadweight in situations where another Teammate dies before him.

Team Synergy

Son Family

SP Otherworld Super Saiyan Goku YEL’s primary Team, Son Family, is consistently expanding, and is set to continue to do so as long as Dragon Ball Legends exists. Notable new arrivals include SP Goku RED and SP SSJ Gohan Youth YEL, both opening up Team options for the Otherworld’s Strongest Fighter.

SP SSJ Gohan Youth YEL is a major arrival for the Tag, and can fit into a classic Yellow Color Counter Core alongside SP Otherworld SSJ Goku YEL and SP Angry Goku BLU or SP Saiyan Saga Goku BLU.

Even when relegated to the bench, SP Otherworld SSJ Goku YEL contributes to the success of his Tag by providing a double-defense boosting Z ability that supplements the longevity of his family’s tankiest members.

The Son Family Tag is so versatile that nearly every combination of its strongest Fighters can produce stellar results, and SP Otherworld SSJ Goku YEL’s ability to function on and off the battlefield is a major part of its success. 

Super Saiyan

While this Team will most likely undercut his Main Ability Boost, Damage and Critical Buffs from SP SSJ Bardock BLU mean he’ll still be able to dish out great Damage early in the Match.

Those Buffs coupled with SP Otherworld SSJ Goku YEL’s death Buff will provide the third Teammate with absurd Offensive capabilities to carry the Team in later stages of the Match.

Equippable Items

Main Ability

There's No Backing Down!

Increases damage inflicted based on the number of "Tag: Son Family" battle members.

3 members: +50% to damage inflicted for 25 timer counts.
2 members: +35% to damage inflicted for 20 timer counts.
1 member: +20% to damage inflicted for 15 timer counts.

+30% to Rising Rush damage inflicted if there are 3 battle members left and the 2 standby members are either "Character: Gohan" or "Character: Goten".

Requirements: 10 timer counts must elapse.

Character(s) Affected

Unique Ability

You Need Me for Protection?!

Applies the following effects to self 5 timer counts after entering the battlefield:

Restores Ki by 30.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.

Proud Inheritance

Applies the following effects to allies when this character is defeated:

Restores health by 15%.
+30% to damage inflicted.
+30% to Ki Recovery.
+15% to Ultimate damage inflicted by "Tag: Son Family".

Character(s) Affected

Z Ability

+17% to "Tag: Son Family" base Blast Defense during battle. Character(s) Affected
+20% to "Tag: Son Family" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Son Family" base Strike & Blast Defense during battle. Character(s) Affected
+25% to "Tag: Son Family" base Strike & Blast Defense during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage.
Reduces enemy Ki by 50 on hit.

Cost 50


Unlock Ki: Form of Attack

+20% to damage inflicted by allies for 20 timer counts.
Shortens allies' substitution count by 2.

Cost 25



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78344 120916 174608 243716 323484
Strike Attack 1842 3811 6732 10392 15008 20952 27813
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1542 3190 5637 8700 12568 17548 23296
Blast Defense 1518 3141 5545 8566 12374 17276 22936
Critical 148 326 594 892 1220 1562 1912
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts