SP Otherworld SSJ Goku YEL is clearly meant to be used Offensively early in the Match. His Main Ability provides up to a whopping 50% Damage inflicted with by Son Family Teammates and it can be increased even further thanks to his fantastic Extra Move. This coupled with his Unique Ability that increases Card Draw Speed for 10 timer counts and Restores Ki by 30 can lead to a devastating Combo that can also be topped off with an early Rising Rush to fully utilize the Boosts from his Main Ability.
As morbid as it might sound, this SP Otherworld SSJ Goku YEL is more helpful dead than alive after his Main Ability is used up. When defeated--in a similar fashion to SP SSJ Gohan YEL--he permanently increases the Damage and Ki Recovery of his Teammates while also slightly Restoring their Health. This gives them a huge power spike, which can potentially overpower the Enemy--even in scenarios where all of their Fighters are still alive.
Even though his Main Ability provides him with a great Offensive Boost, he has no real means of dealing reasonable Damage after it runs out. While it makes sense tactically, since he’s supposed to soak Damage until he drops dead, he becomes a deadweight in situations where another Teammate dies before him--both by essentially cutting the value of his death Buff by half and lacking the Offensive capabilities himself.
SP Otherworld Super Saiyan Goku YEL’s primary Team, Son Family, is consistently expanding, and is set to continue to do so as long as Dragon Ball Legends exists. Notable new arrivals include SP Goku REDand SP SSJ Gohan Youth YEL, both opening up Team options for the Otherworld’s Strongest Fighter. SP GT Goku RED and SP Otherworld SSJ Goku YEL synergize perfectly with SP Goku GRN, forming a versatile Son Family core that easily counters common Teams.
SP SSJ Gohan Youth YEL is a major arrival for the Tag, and can fit into a classic Yellow Color Counter Core alongside SP Otherworld SSJ Goku YEL and SP Angry Goku BLU. This Team sets itself apart by dictating the flow of the match with its collection of Defensive Fighters. Even when relegated to the bench, SP Otherworld SSJ Goku YEL contributes to the success of his Tag by providing a double-defense boosting Z ability that supplements the longevity of his family’s tankiest members.
The Son Family Tag is so versatile that nearly every combination of its strongest Fighters can produce stellar results, and SP Otherworld SSJ Goku YEL’s ability to function on and off the battlefield is a major part of its success.
While this Team will most likely undercut his Main Ability Boost, Damage and Critical Buffs from SP SSJ Bardock BLU mean he’ll still be able to dish out great Damage early in the Match. Those Buffs coupled with SP Otherworld SSJ Goku YEL’s death Buff will provide the third Teammate with absurd Offensive capabilities to carry the Team in later stages of the Match.
He can be optimized in a multitude of ways, it ultimately depends on the Team he’s being used in. Offensively, he’s split right down the middle, and has stout Defenses. This Equip gives him an even mix of both Offensive stats and some Defense to go along with it.
The recent Son Family additions to the game have geared the Team a bit towards Blast Attack, so he’ll make exceptional use of the Health and Blast Attack here. SinceHybrid Saiyan Teams will now be more prevalent, the extra Damage to the Tag is also great.
To Strike Defense for each Tag: Son Family battle member. Up
3% - 5%
Base Strike Attack UP
10% - 18%
Base Blast Attack UP
10% - 18%
Since SP SSJ Otherworld Goku YEL will almost certainly be used in a Son FamilyTeam and can sometimes lack Offense in both categories, this is a must-have.
There's No Backing Down!
Increases damage inflicted based on the number of "Tag: Son Family" battle members. 3 members: +50% to damage inflicted for 25 timer counts. 2 members: +35% to damage inflicted for 20 timer counts. 1 member: +20% to damage inflicted for 15 timer counts. +30% to Rising Rush damage inflicted if there are 3 battle members left and the 2 standby members are either "Character: Gohan" or "Character: Goten". Requirements: 10 timer counts must elapse.
His Main Ability can give him a surprising amount of Damage if paired with Son Family Fighters.
While he’s useful dead, he certainly serves a purpose when alive as well. Ki Restore 5 timer counts after entry, an Extra Move that shortens Teammates substitution count as well as a Special Move Arts Card that reduces Ki by 50 means he can control the combat-loop very well.