Restores HP = 30% of damage dealt.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
Morning Wood (Close Tank / Budget)
Tiger-Roar Axe | A | Close Def 4 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Noontime Alternate: Bonfire |
C | Threat. Atk/Def 3 Alternate: Atk Smoke 3 |
|
SP | 1740 | S | Atk/Def Solo 3 Alternate: Steady Posture 2 |
It's Always Dieck With You Darn Twinks (Distant Tank)
Tiger-Roar Axe | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Spd-Based DR B Slot |
|
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1770 | S | Spd/Res Solo 3 |
Sakura-Watching Shadow (Aether Raids Tank)
Deck Swabber+ (+Spd) Alternate: Slaying Axe+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
|
SP | 1770 | S | Spd/Res Solo 3 Alternate: Steady Posture 2 |
Flash of Unity (Supertank)
Slaying Edge+ (+Spd) Alternate: Carrot Cudgel+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
|
SP | 1770 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
Lance Art Offline (Speed Tank)
Slaying Lance+ (+Spd) Alternate: Flowing Lance+ (+Spd) |
A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1650 | S | Spd/Res Solo 3 |
Every Last One Of Them
Areadbhar | A | Distant Counter Alternate: Distant Foil |
|
---|---|---|---|
Positional Assist | B | Atrocity Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Moonbow |
C | Joint Drive Spd Alternate: Panic Smoke 3 |
|
SP | 1950 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
Pecs of Steel (Defensive)
Spear of Assal | A | Distant Counter Alternate: Bracing Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
|
Noontime Alternate: Moonbow |
C | Joint Drive Atk Alternate: Atk Smoke 3 |
|
SP | 1860 | S | Iote's Shield Alternate: Atk/Def Solo 3 |
Spooky Spirits (Defensive)
Blackfire Breath+ (+Res) Alternate: Lightning Breath+ (+Res) |
A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Dragon's Ire 3 |
|
Noontime Alternate: Bonfire |
C | Pulse Smoke 3 | |
SP | 1770 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Я хамелеон (Aether Raids Offense)
Jokers Wild | A | Close Foil Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Special Spiral 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
|
SP | 1470 | S | Spd/Res Solo 3 Alternate: Mirror Stance 2 |
A Rose Scorned (Mage Tank / Defensive Support)
Flower of Plenty | A | Mirror Stance (2 or 3) Alternate: Atk/Res Push 4 |
|
---|---|---|---|
Sweet Dreams | B | Wings of Mercy 3 Alternate: Mystic Boost 3 |
|
Noontime Alternate: Iceberg |
C | Atk/Res Rein 3 Alternate: Ground Orders 3 |
|
SP | 1480 | S | Fierce Stance 3 |
I_Am_Not_A_Robot. I_Love_Breathing_Oxygen. (Enemy Phase Build)
Daniel-Made Bow Alternate: Spendthrift Bow+ (+Res) |
A | Close Foil Alternate: Mirror Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Special Spiral 3 |
|
Noontime Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1770 | S | Quick Riposte 3 Alternate: Spd/Res Solo 3 |
The Tempest King (Omnitank)
Moon Gradivus (+Eff) | A | Bracing Stance 3 Alternate: Atk/Def Unity |
|
---|---|---|---|
Positional Assist | B | Blue Lion Rule Alternate: Atk/Def Bulwark 3 |
|
Noontime | C | Atk Smoke 4 Alternate: Def Smoke 3 |
|
SP | 2400 | S | Def/Res Solo 3 Alternate: Distant Def 3 |
The Light that Shines over Fódlan (Versatile)
Flower Hauteclere (+Eff) | A | Distant Counter Alternate: Distant Ward |
|
---|---|---|---|
Positional Assist | B | Black Eagle Rule | |
Noontime Alternate: Bonfire |
C | A/D Near Save 3 Alternate: A/R Far Save 3 |
|
SP | 1700 | S | Atk/Res Ideal 3 Alternate: Steady Breath |
The Immortal Savior King
Moon Gradivus (+Eff) | A | Atk/Def Unity Alternate: Steady Posture 3 |
|
---|---|---|---|
Positional Assist | B | Blue Lion Rule | |
Noontime Alternate: Moonbow |
C | Atk/Def Menace Alternate: Atk Smoke 4 |
|
SP | 1550 | S | Spd/Def Solo 3 Alternate: Atk/Def Form 3 |
Untitled Geese Game(General Defensive)
Flowing Lance+ (+Res) Alternate: Slaying Lance+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Lull Atk/Spd 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 | |
SP | 1770 | S | Spd/Res Solo 3 Alternate: Swift Stance 2 |
↙→↘↓↙←↘ + Punch (Spurn Defensive)
Flowing Lance+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 | |
SP | 1770 | S | Spd/Res Solo 3 |
Prince Marth Sends his Regards (Physical Tank)
Deck Swabber+ (+Def) Alternate: Huge Fan+ (+Def) |
A | Sturdy Stance 3 Alternate: Distant Foil |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Lull Atk/Spd 3 |
|
Noontime Alternate: Bonfire |
C | Pulse Smoke 3 Alternate: Odd Def Wave 3 |
|
SP | 1770 | S | Sturdy Stance 2 Alternate: Even Def Wave 3 |
Heart of Gold (Supertank)
Spendthrift Bow+ (+Res) Alternate: Spendthrift Bow+ (+Spd) |
A | Close Foil | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Lull Atk/Spd 3 |
|
Noontime Alternate: Glimmer |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Spd/Res Solo 3 |
AAAAAAAAAAAAA (Generalist)
Hel's Reaper | A | Distant Counter Alternate: Bracing Stance 3 |
|
---|---|---|---|
Reposition | B | Guard Bearing 3 Alternate: Mystic Boost 3 |
|
Noontime Alternate: Moonbow |
C | Inevitable Death | |
SP | 1290 | S | Fierce Stance 3 Alternate: Swift Sparrow 2 |
I'll come up with a creative build name later (Enemy Phase)
Blade of Shadows | A | Distant Counter | |
---|---|---|---|
Reposition | B | Spurn 3 | |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1575 | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
The Noble Standard (Enemy Phase)
Rauðrraven+ Alternate: Loyal Wreath+ (+Def) |
A | Atk/Res Solo 3 Alternate: Close Foil |
|
---|---|---|---|
Reposition | B | Lull Atk/Res 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2055 | S | Sturdy Stance 2 Alternate: Distant Def 3 |
End Turn.Exe (Enemy Phase)
Virtuous Tyrfing | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
|
---|---|---|---|
Positional Assist | B | Holy War's End | |
Noontime | C | Joint Drive Atk | |
SP | 2200 | S | Atk/Def Catch 3 Alternate: Sturdy Stance 2 |
Assassin's Expertise (Enemy Phase Sweeper)
Sniper's Bow (+Eff) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Reposition | B | Vantage 3 | |
Noontime Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Savage Blow 3 |
|
SP | 1635 | S | Fierce Stance 3 Alternate: Savage Blow 3 |
Dance of the Dragonfly (Defensive Tank)
Amatsu | A | Kestrel Stance 3 Alternate: Darting Breath |
|
---|---|---|---|
Reposition | B | Close Call 3 | |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Spd Smoke 3 |
|
SP | 1575 | S | Swift Stance 2 |
The Strongest One's Name (Repel/Close Call Build)
Apotheosis Spear Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Reposition Alternate: Rally Atk/Spd+ |
B | Repel 3 Alternate: Close Call 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Steady Posture 2 Alternate: Swift Stance 2 |
Healing Specials
Overview
There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.
Synergy
The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.
Weaknesses
The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.