Restores HP = 30% of damage dealt.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
The Killing Joke (Defensive)
Masking Axe (+Eff) | A | Def/Res Solo 4 Alternate: Bracing Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: A/D Near Trace 3 |
|
Noontime | C | Atk/Def Rein 3 | |
SP | 2370 | S | Def/Res Solo 3 |
Odd Future (Defensive Nuke)
Sealed Falchion (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Mystic Boost 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Mirror Stance 2 Alternate: Quick Riposte 3 |
Fell Flambeau Moment (Superunit)
Grima's Truth (+Eff) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Special Spiral 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 | |
SP | 1770 | S | Spd/Res Solo 3 |
Immortal Puppet (Supertank)
Beloved Zofia (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spd-Based DR B Slot Alternate: Null Follow-Up 3 |
|
Noontime | C | Pulse Smoke 3 | |
SP | 1770 | S | Spd/Res Solo 3 |
Ranulf's Boytoy (Speed Stacking / Generalist)
Ragnell (+Eff) | A | Atk/Spd Solo (3 or 4) Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Bonfire |
C | Joint Drive Spd Alternate: Atk Smoke 3 |
|
SP | 1410 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Trueblade Prodigy (Offensive Nuke)
Resolute Blade (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition Alternate: Ardent Sacrifice |
B | Close Call 3 Alternate: Wrath 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Swift Stance 2 Alternate: Fierce Stance 3 |
I Am Speed (Defensive Tank / Sustain Focus)
Ayra's Blade (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1920 | S | Spd/Res Solo 3 |
Start The Justice: Refined Edition (Defensive)
Divine Tyrfing (+Eff) | A | Distant Counter Alternate: Mirror Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Crusader's Ward |
|
Noontime Alternate: Bonfire |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
|
SP | 1770 | S | Fierce Stance 3 Alternate: Mirror Stance 2 |
A Helping Hand (Near Save Melee Tank)
Grado Poleax (+Eff) | A | Sturdy Stance (2 or 3) Alternate: Close Def (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Slick Fighter 3 Alternate: Special Fighter 3 |
|
Noontime Alternate: Sol |
C | A/D Near Save 3 Alternate: Odd Spd Wave 3 |
|
SP | 1810 | S | Mystic Boost 3 Alternate: Close Def 3 |
Aegis Zofia (Aether Raids Tank)
Knightly Lance (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Lull Atk/Def 3 | |
Noontime | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2095 | S | Quick Riposte 3 Alternate: Fierce Stance 3 |
Never Count Tobin Out! (Defensive)
Jubilant Blade (+Eff) | A | Distant Counter Alternate: Mirror Stance 3 |
|
---|---|---|---|
Reposition | B | Null C-Disrupt 3 Alternate: Lull Atk/Def 3 |
|
Noontime | C | Pulse Smoke 3 | |
SP | 1695 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Uwee-HEH-HEH (Balanced Phase Attacker)
Sneering Axe (+Eff) | A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Noontime Alternate: Aether |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1770 | S | Spd/Res Solo 3 Alternate: Steady Posture 2 |
If Found Return to Mia (Speed Tank)
Sealed Falchion (+Eff) | A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1770 | S | Spd/Res Solo 3 |
Budget Bunny
Carrot Axe+ (+Def) | A | Fury 3 Alternate: Attack Def +2 |
|
---|---|---|---|
Reposition Alternate: Ardent Sacrifice |
B | Renewal 3 | |
Noontime Alternate: Sol |
C | Spur Def/Res 2 Alternate: Spur Atk 3 |
|
SP | 1545 | S | Quick Riposte 3 |
Freedom-Sworn (Enemy Phase Melee Specialist)
Divine Tyrfing (+Eff) | A | Sturdy Stance 3 Alternate: Close Def 4 |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Noontime Alternate: Ignis |
C | Joint Drive Atk Alternate: Joint Drive Def |
|
SP | 1860 | S | Steady Breath |
The only way is forward (Defensive tank)
Flame Siegmund (+Eff) | A | Sturdy Stance 3 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 | |
Noontime Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 2170 | S | Atk/Def Solo 3 Alternate: Sturdy Stance 2 |
No Resolution Without Fighting (Aether Raids Offense)
Sieglinde (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Noontime | C | Joint Drive Atk Alternate: Joint Hone Spd |
|
SP | 2185 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Days Of Training (Defensive)
Nameless Blade (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 | |
SP | 1695 | S | Swift Stance 2 Alternate: Mirror Stance 2 |
Tornado Hold! (Defensive)
Tome of Order (+Res) Alternate: Tome of Order (+Def) |
A | Close Foil Alternate: Mirror Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Res 3 Alternate: Quick Riposte 3 |
|
Noontime | C | Pulse Smoke 3 | |
SP | 1770 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
You Move (melee tank)
Crimson Axe (+Eff) | A | Close Def 3 Alternate: Steady Breath |
|
---|---|---|---|
Pivot | B | Vengeful Fighter 3 Alternate: Wary Fighter 3 |
|
Noontime Alternate: Aether |
C | Atk Smoke 3 Alternate: Ward Armor |
|
SP | 2205 | S | Close Def 3 |
The Forgotten Tank (AR-O)
Excalibur (+Eff) | A | Distant Def (3 or 4) Alternate: Bracing Stance 3 |
|
---|---|---|---|
Reposition | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
|
Noontime | C | Joint Drive Atk Alternate: Joint Drive Res |
|
SP | 1935 | S | Distant Def 3 |
Nono U (Higher Investment)
Purifying Breath (+Eff) | A | Atk/Spd Solo (3 or 4) Alternate: Atk/Res Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1320 | S | Spd/Res Solo 3 |
Sadistic Streak (Aether Raids Offense)
Spendthrift Bow+ (+Res) Alternate: Niles's Bow (+Eff) |
A | Mirror Stance 3 Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Mystic Boost 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Atk/Spd Solo 3 |
Prince Ryoma will wait patiently for his refine, but only for 25 months. After that, he will begin his dominance. (Enemy Phase Heal Tank)
Raijinto (+Eff) | A | Atk/Res Unity Alternate: Darting Breath |
|
---|---|---|---|
Reposition | B | Spurn 3 Alternate: Repel 3 |
|
Noontime Alternate: Glimmer |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
|
SP | 1695 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Fall with Grace (Defensive Generalist)
Sealed Falchion (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Special Spiral 3 |
|
Noontime Alternate: Sol |
C | Joint Drive Atk Alternate: Pulse Smoke 3 |
|
SP | 2260 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Healing Specials
Overview
There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.
Synergy
The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.
Weaknesses
The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.