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Distant Counter

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SP:
300
Slot:
A

Unit can counterattack regardless of foe's range.

Inheritable Restrictions?

Melee

  • Restricted to melee units.

Skillsets that use skill

New Season, New Powercreep! (Defensive/Mixed Phase)

Bringer of Crowns (Enemy Phase One-Shot)

Eternal Flame (Enemy Phase Healing Tank)

Come at me, fools! (Supertank)

I AM... (Ferdinand Von Aegir)

Dance in the Dread Isle Skies (Enemy Phase)

We won't let our love die! (Supertank)

Conrad 2: The Clone Wars(Defensive)

A Sword and a World of Troubles (Superunit)

Gleam of Obsidian Steel (Defensive Tank)

Red Thread of Fate (Defensive Tank)

Mark of Indistinction (Defensive Nuke)

Three Stage Eternity (Defensive Nuke)

Boundlessness (Defensive Tank)

Recommended
Balmung A Distant Counter
Alternate: Steady Posture 3
Reposition B Repel 3
Alternate: Close Call 3
Noontime
Alternate: Sol
C Pulse Smoke 3
Alternate: Spd Smoke 3
SP1695SSwift Stance 2

Shooting Stars (Aether Raids Defense Frontliner)

A Sacrifice Unforgotten (Superunit)

Leonstar Afar (Distant Tank)

Recommended
Earthly Gáe Bolg A Distant Counter
Reposition
Alternate: Draw Back
B Quick Riposte 3
Alternate: Guard 3
Bonfire
Alternate: Glimmer
C Atk Smoke 3
Alternate: Def Smoke 3
SP1695SIote's Shield
Alternate: Atk/Res Bond 3

Fast Track to the New Year (Distant Counter)

Into the Moonless Dawn (Defensive Tank)

Aetherian Kryptonite (Aether Raids Omnitank)

Bold Spirit of Generous Present (Bold Fighter Dual Phase)

Vengeful Spirit of Scornful Past (Vengeful Fighter Tank)

Special Spirit of Brighter Future (Special Fighter Tank)

Recommended
Bellringer+
Alternate: Wo Dao+ (+Res)
A Distant Counter
Alternate: Steady Stance 3
Swap
Alternate: Pivot
B Special Fighter 3
Moonbow
Alternate: Noontime
C Atk Smoke 3
Alternate: Ward Armor
SP1695SQuick Riposte 3
Alternate: Fierce Stance 3

Merry Swissmas Everybody! (Enemy Phase)

Swordmaster of the Stars and Moon (Enemy Phase Distant Counter)

Counter Skills

Overview

One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.

Synergy

The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.

Weaknesses

These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.