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SP Super Saiyan Cabba (Green)

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Table of Contents

Character Tier
2

DBL09-01S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,289,178
Strike ATK 215,531
Blast ATK 234,698
Strike DEF 145,055
Blast DEF 149,463
Critical
1,284
Ki Restore Speed
2,170

Character Info

Battle Style
Support
Arts Cards Held
Tags
Nicknames
cabbe, kyabe

Overview

SP SSJ Cabba GRN has received his Zenkai Awakening and looks to bring some great support to Vegeta Fighters, Rival Universe, and Universe 6 Fighters. The highlight of his Zenkai is the fact that his support capabilities got a few buffs and he’s the first SPARKING HP Buffer to receive a Zenkai Awakening.

Strengths

Decent Damage and Defense

SP SSJ Cabba GRN’s stats are decent for a Zenkai Fighter. He can now do Damage to top meta Fighters in the current meta even though he has to wait quite a bit before he can reach his max potential.

He can now also tank fairly well even though he only has a 10% Damage Reduction increase. This is due to his high defensive stats which is more important than Damage reduction.

It’s important for a Support type Fighter to be able to take hits well as you don’t want them dying early during a match to hinder your team’s effectiveness.

Damage Support

As mentioned in the Overview, SP SSJ Cabba GRN’s support capabilities got better with his Zenkai Awakening. He now heals allies on his Main Ability even though it’s a measly 10% Health restore, it’s still good nevertheless.

His Damage support has also extended to Rival Universe Fighters, specifically his Strike Damage support while Universe 6 Fighters get his newly added 20% Blast Damage Inflicted support. Vegeta Fighters get both of these as well.

Weaknesses

Time Gated Damage

SP SSJ Cabba GRN has to wait for 6 timer counts for his Damage to start hurting the top meta Fighters. 6 timer counts isn’t a lot but it’s important for Fighters to have high Damage as soon as they’re switched into the battlefield in the current meta.

Team Synergy

Rival Universe

SP SSJ Cabba GRN is a viable GRN option on the Rival Universe team even though he isn’t their first or second option. He has some value over SP Vados GRN as he can fill the support role of the team although, to a lesser degree. He can still be used as a great bench option for the team as his Z-Ability will allow Vados and SP GoD Toppo GRN to do more Damage and be reliable defensively.

Equippable Items

Main Ability

Awakened Pride

Restores own health by 35%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.

Requirements: 15 timer counts must elapse.

Zenkai Main Abilities

Awakened Pride
Restores own health by 35%. Restores allies other than this character's health by 10%. Cancels allies' Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse. Character(s) Affected

Unique Ability

Diligent Effort

+20% to Blast damage inflicted for 20 timer counts when this character enters the battlefield.

Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).

3 counts: +40% to Blast damage.
6 counts: +70% to Blast damage.

Effect resets after character switch.

Assist (Vegeta & Universe 6): Strike Atk UP

+40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts when this character is switched to standby.

Character(s) Affected

Zenkai Unique Abilities

Diligent Effort
+20% to damage inflicted for 20 timer counts when this character enters the battlefield. Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 3 counts: +40% to Blast damage. 6 counts: +70% to Blast damage. Effect resets after character switch.
Bond Between Universes
The following effects occur when this character is switched to standby: +40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Rival Universe" for 15 timer counts. +20% to Blast damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts.
Realized Power (Unlocks at Adept)
Reduces damage received by 10% when this character enters the battlefield (cannot be stacked). Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 10 timer counts after enemy attack is over.
Concealed Might (Unlocks at Powerful)
Applies the following effects to self every time when faced with an enemy: Restores Ki by 30. +15% to damage inflicted for 10 timer counts. -2 to Strike & Blast Arts costs for 10 timer counts.

Z Ability

1
+14% to "Element: GRN" max base health during battle. Character(s) Affected
2
+16% to "Element: GRN" max base health during battle. Character(s) Affected
3
+18% to "Element: GRN" or "Tag: Universe 6" max base health during battle. Character(s) Affected
4
+20% to "Element: GRN" or "Tag: Universe 6" max base health during battle. Character(s) Affected

Zenkai Abilities

Special

Galick Cannon

Deals major Impact damage.
+15% to damage inflicted for 10 timer counts upon activation.


Cost 50

Zenkai Special Ability

Galick Cannon
Deals major Impact damage. +15% to damage inflicted by allies for 10 timer counts upon activation.
Cost 50

Extra

Unlock Ki: Form of Attack

+25% to damage inflicted by allies for 30 timer counts.


Cost 20

Zenkai Extra Ability

Unlock Ki: Form of Attack
+25% to damage inflicted by allies for 30 timer counts.
Cost 20

Resistance

Slice
101
Pierce
100
Impact
101
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 52728 112332 184480 269956 368080 484991 566771
Strike Attack 4354 9275 15240 22303 30407 40075 46837
Blast Attack 4394 9365 15379 22514 30710 40470 47303
Strike Defense 3592 7650 12562 18387 25077 33054 38634
Blast Defense 3626 7722 12690 18575 25334 33383 39019
Critical 140 308 560 840 1148 1470 1800
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts