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Arknights Integrated Strategies Tier List

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Introduction

This is a Tier List for operator effectiveness in the [Integrated Strategies] game mode.

  • This is currently a Work-In-Progress, and we'll be adding Operators one rarity at a time.
  • Click on the "Explanation" on each Operator to see more detailed information relevant to the Operator's performance in the mode.
  • Rating is a general performance rating over the entirety of a run.  We try to consider the overall potential impact of the Operator to a successful run (whatever stage of the run they may have their most significant impact)
  • Our other Tier Lists can be found here:

Latest Updates

UPDATE - 1/26/2024 - This Tier List is not currently being updated.

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S+
S
S-
A+
A
A-
B+
B
B-
C+
C
C-
D+
D
D-
E+
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Filter Rarity

Filter by Class or Archetype

Healing / Guardian
Enmity / Juggernaut
Normal / Protector
Arts Protector
Duelist
Brawler / Fighter
Ranged / Lord
Arts Fighter
Dualstrike / Swordmaster
Support / Instructor
AoE / Centurion
Duelist / Dreadnought
Enmity / Musha
Flagbearer / Standard Bearer
DP-On-Kill / Charger
Skill-DP / Pioneer
Summoner / Tactician
Anti-Air / Marksman
Boomstick / Spreadshooter
Close Range / Heavyshooter
AoE / Artilleryman
Long-Range / Deadeye
Heavyweight / Besieger
Aftershock / Flinger
Fast-Redeploy / Executor
DP-Drain / Merchant
Puller / Hookmaster
Ambusher
Pusher / Push Stroker
Sacrificial / Geek
ST / Core Caster
Drone / Mech-Accord
Chain Caster
Burninator / Blast Caster
Charge / Mystic Caster
AoE / Splash Caster
Modal / Phalanx Caster
ST / Medic
AoE / Multi-target Medic
Wide-Range / Therapist
Aura / Bard
Slower / Decel Binder
Debuffer / Hexer
Summoner
Artificer
Advanced Filters

Caster AoE / Splash Caster

Costly Splash Arts damage options with generally low damage. Decent carry early on to hit multiple enemies when DPS options may be limited, but fall off pretty soon.
B+
Explanation
B
Explanation
B-
★
Explanation
C+
Explanation
C
Explanation

Caster Burninator / Blast Caster

Extremely long range with powerful DPS and strong debuffs. Very stage and positioning dependant, but can solve entire stages if they have a good spot.
S-
Explanation

Caster Chain Caster

Generally weaker Caster options due to their high DP cost and low overall damage, but can perform quite well early on, and can scale to lategame with a bit of help.
S-
Explanation
Explanation

Caster Charge / Mystic Caster

B+
Explanation

Caster Drone / Mech-Accord

S
Explanation

Caster Modal / Phalanx Caster

More defensively oriented Caster archetype that can be used as bait for ranged enemies. Generally low impact due to their more passive nature.
B
Explanation

Caster ST / Core Caster

Generic but strong options for ranged Arts damage that can fit in any sort of team. Usually paired with strong burst damage options, very useful to take down a plethora of armored enemies.
S+
Explanation
S-
Explanation
A
Explanation
B
Explanation
E
Explanation

Defender Arts Protector

B
Explanation

Defender Duelist

SP-recovery gimmick hurts this branch too badly to actually take advantage of their very powerful damage, making them poor options for Defenders, specially in comparison to other choices.
C-
Explanation

Defender Enmity / Juggernaut

Defenders with very strong DPS options and self-sustain abilities, but that cannot be healed through regular means.
S+
Explanation

Defender Healing / Guardian

Very powerful Operators due to their heavy bulk, high versatility and great role compression. Generally the better choice of Defender branch.
S+
Explanation
Explanation
S
Explanation
A-
Explanation

Defender Normal / Protector

Branch characterized by extremely high defensive stats and bulk-oriented skillsets. Generally poor Hope sinks due to their low utility and versatility.
S
Explanation
A+
Explanation
Explanation
B
Explanation
B-
Explanation
C+
★
Explanation
C
Explanation

Guard AoE / Centurion

Easy laneholding capabilities with multi-target damage that can ease the DPS pressure off other Operators, though often not the best options available for pure laneholding.
S-
Explanation
B
Explanation
Explanation

Guard Arts Fighter

Generally not a notably powerful branch in general, with a couple of very notable exceptions. Okay option for Melee Arts damage.
S+
Explanation
A
Explanation

Guard Brawler / Fighter

Extremely cheap deployment cost makes them a great option for the early game, though (with one clear exception) they tend to suffer heavily against armored enemies due to their low Attack stats.
S+
Explanation
C
Explanation
D
Explanation

Guard Dualstrike / Swordmaster

Generic options for melee positions, often with burst-oriented skills with offensive SP recoveries and somewhat large range.
S
Explanation
B+
Explanation

Guard Duelist / Dreadnought

Categorized by very high HP and Attack values, their main usage is taking down prioritary threats quickly before they can approach other Operators.
S-
Explanation
B-
Explanation
C+
Explanation
C-
Explanation
D
Explanation

Guard Enmity / Musha

Very powerful potential damage and high survivability, though being more gimmicky than other Guard branches often restricts their usage heavily.
A+
Explanation
B-
Explanation

Guard Ranged / Lord

Very strong, versatile and diverse branch with powerful options for both laneholding and burst damage. Viable choice in all scenarios due to their increased range.
S+
Explanation
Explanation
S
Explanation
Explanation
C
Explanation

Guard Support / Instructor

Generally secondary priorities to further buff stronger carry Operators, though certain ones can perform quite well on their own.
S
Explanation
D
Explanation

Medic AoE / Multi-target Medic

Powerful sources of healing that can support multiple Operators and lanes without much issue.
A+
Explanation
A
Explanation

Medic ST / Medic

Single-target Medics have stronger heals than their multi-target counterparts, but aren't able to easily support multiple operators under fire at once. Still, they can easily take care of single lanes or multiple ones with low pressure enemies.
S+
Explanation
S
Explanation
A-
Explanation
Explanation
B
Explanation
B-
Explanation
Explanation
E
Explanation

Medic Wide-Range / Therapist

A
Explanation

Sniper Aftershock / Flinger

Unable to attack aerial enemies even though they must be deployed on ranged tiles, making them weak against Neural Drones. Can output massive physical DPS against ground threats, specially if they are able to be blocked.
B+
★
Explanation

Sniper Anti-Air / Marksman

Generic ranged physical damage options with great versatility. Can take down enemies with low Defense with ease and snipe down dangerous drones from the distance.
S+
Explanation
Explanation
S
Explanation
Explanation
A
★
Explanation
Explanation
B
Explanation
B-
Explanation
C
Explanation
D
Explanation

Sniper AoE / Artilleryman

Slower, more expensive to deploy ranged Physical options with splash damage and high Attack stats. Their large range can come in handy to take out dangerous threats from afar.
S-
Explanation
B+
★
Explanation
D
Explanation

Sniper Boomstick / Spreadshooter

Short-range alternatives to ranged Physical options with great true AoE damage and Defense ignore. Costly to deploy, but they pack a punch if placed correctly.
S+
Explanation
Explanation

Sniper Close Range / Heavyshooter

Very high damage potential, often with positional bonuses. Cheap to deploy but with a shorter range and often need careful planning to maximize DPS.
S-
Explanation
B-
Explanation

Sniper Heavyweight / Besieger

Snipers with unconventional but quite large range that focus on delivering very strong hits to faraway enemies, often with some sort of Defense penetration.
A
Explanation

Sniper Long-Range / Deadeye

Ranged Physical Operators with massive range. Can take down dangerous threats from very safe positions away from their attack range and deliver powerful hits.
A+
Explanation
B
Explanation

Specialist Ambusher

Support-oriented Melee Operators with high survivability thanks to their low aggro level and disruption-oriented Skills. Often with low DPS and versatility, must support other Operators to work well.
B+
Explanation
C+
Explanation

Specialist DP-Drain / Merchant

Very low cost and quicker redeployment timer make Merchants great and very versatile options for IS. They can be used to great effect for combat, as well as like Executors to take care of threats outside the main lanes of each map, which are really common. They also perform quite well as baits for the few occassions that might require it.
S+
Explanation

Specialist Fast-Redeploy / Executor

Powerful and versatile Operators owing to their extremely low redeployment timer. Can be used to bait attacks, block enemies for a short while or even deal high damage in some cases.
S+
Explanation
S
Explanation

Specialist Puller / Hookmaster

Support Operators designed to pull enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
B+
Explanation
C
Explanation

Specialist Pusher / Push Stroker

Support Operators designed to push enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
B-
Explanation
C
Explanation

Specialist Sacrificial / Geek

Self-damaging Operators with powerful buffing capabilities. Generally not as usefull in IS as the gamemode provides those buffs by itself.
B-
Explanation

Supporter Artificer

C
Explanation

Supporter Aura / Bard

Support Operators that do not attack and instead focus on providing other Operators with strong buffs (both offensive and defensive) and regeneration. Good option for rosters that already include powerful Operators.
S+
Explanation

Supporter Debuffer / Hexer

Operators characterized by their massive debuff capabilities and Fragile effects. Often an amazing complement to already-developed rosters.
S-
Explanation

Supporter Slower / Decel Binder

Supporters characterized by their ability to slow enemies down, often to a crawl, so other enemies can take care of them at their own pace. Despite their archetype name, none of them can inflict Bind.
S
Explanation
Explanation
S-
Explanation
A
Explanation
D
Explanation

Supporter Summoner

A
Explanation

Vanguard DP-On-Kill / Charger

Like the Pioneers, Chargers tend towards being inefficient uses of Hope for likewise similar reasons. However a few of them stand out thanks to their raw power.
S+
Explanation
A
Explanation
A-
Explanation

Vanguard Flagbearer / Standard Bearer

Standard Bearers are, all around, the best Vanguard options. With one exception (Bagpipe), the utility on Standard Bearers holds much more value for a successful run compared to any other Vanguard archtype.
S+
Explanation
S-
Explanation

Vanguard Skill-DP / Pioneer

The quintessential standard that most people think about when thinking of Vanguards, Pioneers end up usually being an inefficient use of Hope. Their main value, in being cheap early fighters, has limited value in the mode and they don't have the utility or power to match the other top-tier Vanguards.
S
Explanation
A+
Explanation
Explanation
A
Explanation
A-
Explanation
Explanation
B+
Explanation
E
Explanation

Vanguard Summoner / Tactician

S-
Explanation
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About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

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