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Arknights Integrated Strategies Tier List

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Introduction

This is a Tier List for operator effectiveness in the [Integrated Strategies] game mode.

    • This is currently a Work-In-Progress, and we'll be adding Operators one rarity at a time.
    • Click on the "Explanation" on each Operator to see more detailed information relevant to the Operator's performance in the mode.
    • Rating is a general performance rating over the entirety of a run.  We try to consider the overall potential impact of the Operator to a successful run (whatever stage of the run they may have their most significant impact)
    • Our other Tier Lists can be found here:

    Latest Updates

    UPDATE - 7/11/2022

    • 3 Star Operators added!  4 Stars will be next.

    UPDATE - 7/13/2022

    • 4 Star Operator rankings added!  More detailed info for them will be added when we can.

    Filter Tier

    S+
    S
    S-
    A+
    A
    A-
    B+
    B
    B-
    C+
    C
    C-
    D+
    D
    D-
    E+
    E
    E-
    X

    Filter Rarity

    Filter by Class or Archetype

    Healing / Guardian
    Enmity / Juggernaut
    Normal / Protector
    Arts Protector
    Duelist
    Brawler / Fighter
    Ranged / Lord
    Arts Fighter
    Dualstrike / Swordmaster
    Support / Instructor
    AoE / Centurion
    Duelist / Dreadnought
    Enmity / Musha
    Flagbearer / Standard Bearer
    DP-On-Kill / Charger
    Skill-DP / Pioneer
    Summoner / Tactician
    Anti-Air / Marksman
    Boomstick / Spreadshooter
    Close Range / Heavyshooter
    AoE / Artilleryman
    Long-Range / Deadeye
    Heavyweight / Besieger
    Aftershock / Flinger
    Fast-Redeploy / Executor
    DP-Drain / Merchant
    Puller / Hookmaster
    Ambusher
    Pusher / Push Stroker
    Sacrificial Specialist
    ST / Core Caster
    Drone / Mech-Accord
    Chain Caster
    Burninator / Blast Caster
    Charge / Mystic Caster
    AoE / Splash Caster
    Modal / Phalanx Caster
    ST / Medic
    AoE / Multi-target Medic
    Wide-Range / Therapist
    Aura / Bard
    Slower / Decel Binder
    Debuffer / Hexer
    Summoner
    Artificer
    Advanced Filters

    Caster AoE / Splash Caster

    Costly Splash Arts damage options with generally low damage. Decent carry early on to hit multiple enemies when DPS options may be limited, but fall off pretty soon.
    B+
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    B
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    B-
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    C+
    Explanation
    C
    Explanation

    Caster Burninator / Blast Caster

    Extremely long range with powerful DPS and strong debuffs. Very stage and positioning dependant, but can solve entire stages if they have a good spot.
    S-
    Explanation

    Caster Chain Caster

    Generally weaker Caster options due to their high DP cost and low overall damage, but can perform quite well early on, and can scale to lategame with a bit of help.
    S-
    Explanation
    Explanation

    Caster Charge / Mystic Caster

    B+
    Explanation

    Caster Drone / Mech-Accord

    S
    Explanation

    Caster Modal / Phalanx Caster

    More defensively oriented Caster archetype that can be used as bait for ranged enemies. Generally low impact due to their more passive nature.
    B
    Explanation

    Caster ST / Core Caster

    Generic but strong options for ranged Arts damage that can fit in any sort of team. Usually paired with strong burst damage options, very useful to take down a plethora of armored enemies.
    S+
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    S-
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    A
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    B
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    E
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    Defender Arts Protector

    B
    Explanation

    Defender Duelist

    SP-recovery gimmick hurts this branch too badly to actually take advantage of their very powerful damage, making them poor options for Defenders, specially in comparison to other choices.
    C-
    Explanation

    Defender Enmity / Juggernaut

    Defenders with very strong DPS options and self-sustain abilities, but that cannot be healed through regular means.
    S+
    Explanation

    Defender Healing / Guardian

    Very powerful Operators due to their heavy bulk, high versatility and great role compression. Generally the better choice of Defender branch.
    S+
    Explanation
    Explanation
    S
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    A-
    Explanation

    Defender Normal / Protector

    Branch characterized by extremely high defensive stats and bulk-oriented skillsets. Generally poor Hope sinks due to their low utility and versatility.
    S
    Explanation
    A+
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    Explanation
    B
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    B-
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    C+
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    C
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    Guard AoE / Centurion

    Easy laneholding capabilities with multi-target damage that can ease the DPS pressure off other Operators, though often not the best options available for pure laneholding.
    S-
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    B
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    Explanation

    Guard Arts Fighter

    Generally not a notably powerful branch in general, with a couple of very notable exceptions. Okay option for Melee Arts damage.
    S+
    Explanation
    A
    Explanation

    Guard Brawler / Fighter

    Extremely cheap deployment cost makes them a great option for the early game, though (with one clear exception) they tend to suffer heavily against armored enemies due to their low Attack stats.
    S+
    Explanation
    C
    Explanation
    D
    Explanation

    Guard Dualstrike / Swordmaster

    Generic options for melee positions, often with burst-oriented skills with offensive SP recoveries and somewhat large range.
    S
    Explanation
    B+
    Explanation

    Guard Duelist / Dreadnought

    Categorized by very high HP and Attack values, their main usage is taking down prioritary threats quickly before they can approach other Operators.
    S-
    Explanation
    B-
    Explanation
    C+
    Explanation
    C-
    Explanation
    D
    Explanation

    Guard Enmity / Musha

    Very powerful potential damage and high survivability, though being more gimmicky than other Guard branches often restricts their usage heavily.
    A+
    Explanation
    B-
    Explanation

    Guard Ranged / Lord

    Very strong, versatile and diverse branch with powerful options for both laneholding and burst damage. Viable choice in all scenarios due to their increased range.
    S+
    Explanation
    Explanation
    S
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    Explanation
    C
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    Guard Support / Instructor

    Generally secondary priorities to further buff stronger carry Operators, though certain ones can perform quite well on their own.
    S
    Explanation
    D
    Explanation

    Medic AoE / Multi-target Medic

    Powerful sources of healing that can support multiple Operators and lanes without much issue.
    A+
    Explanation
    A
    Explanation

    Medic ST / Medic

    Single-target Medics have stronger heals than their multi-target counterparts, but aren't able to easily support multiple operators under fire at once. Still, they can easily take care of single lanes or multiple ones with low pressure enemies.
    S+
    Explanation
    S
    Explanation
    A-
    Explanation
    Explanation
    B
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    B-
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    Explanation
    E
    Explanation

    Medic Wide-Range / Therapist

    A
    Explanation

    Sniper Aftershock / Flinger

    Unable to attack aerial enemies even though they must be deployed on ranged tiles, making them weak against Neural Drones. Can output massive physical DPS against ground threats, specially if they are able to be blocked.
    B+
    Explanation

    Sniper Anti-Air / Marksman

    Generic ranged physical damage options with great versatility. Can take down enemies with low Defense with ease and snipe down dangerous drones from the distance.
    S+
    Explanation
    Explanation
    S
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    A
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    B
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    B-
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    C
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    D
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    Sniper AoE / Artilleryman

    Slower, more expensive to deploy ranged Physical options with splash damage and high Attack stats. Their large range can come in handy to take out dangerous threats from afar.
    S-
    Explanation
    B+
    Explanation
    D
    Explanation

    Sniper Boomstick / Spreadshooter

    Short-range alternatives to ranged Physical options with great true AoE damage and Defense ignore. Costly to deploy, but they pack a punch if placed correctly.
    S+
    Explanation
    Explanation

    Sniper Close Range / Heavyshooter

    Very high damage potential, often with positional bonuses. Cheap to deploy but with a shorter range and often need careful planning to maximize DPS.
    S-
    Explanation
    B-
    Explanation

    Sniper Heavyweight / Besieger

    Snipers with unconventional but quite large range that focus on delivering very strong hits to faraway enemies, often with some sort of Defense penetration.
    A
    Explanation

    Sniper Long-Range / Deadeye

    Ranged Physical Operators with massive range. Can take down dangerous threats from very safe positions away from their attack range and deliver powerful hits.
    A+
    Explanation
    B
    Explanation

    Specialist Ambusher

    Support-oriented Melee Operators with high survivability thanks to their low aggro level and disruption-oriented Skills. Often with low DPS and versatility, must support other Operators to work well.
    B+
    Explanation
    C+
    Explanation

    Specialist DP-Drain / Merchant

    Very low cost and quicker redeployment timer make Merchants great and very versatile options for IS. They can be used to great effect for combat, as well as like Executors to take care of threats outside the main lanes of each map, which are really common. They also perform quite well as baits for the few occassions that might require it.
    S+
    Explanation

    Specialist Fast-Redeploy / Executor

    Powerful and versatile Operators owing to their extremely low redeployment timer. Can be used to bait attacks, block enemies for a short while or even deal high damage in some cases.
    S+
    Explanation
    S
    Explanation

    Specialist Puller / Hookmaster

    Support Operators designed to pull enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
    B+
    Explanation
    C
    Explanation

    Specialist Pusher / Push Stroker

    Support Operators designed to push enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
    B-
    Explanation
    C
    Explanation

    Specialist Sacrificial Specialist

    Self-damaging Operators with powerful buffing capabilities. Generally not as usefull in IS as the gamemode provides those buffs by itself.
    B-
    Explanation

    Supporter Artificer

    C
    Explanation

    Supporter Aura / Bard

    Support Operators that do not attack and instead focus on providing other Operators with strong buffs (both offensive and defensive) and regeneration. Good option for rosters that already include powerful Operators.
    S+
    Explanation

    Supporter Debuffer / Hexer

    Operators characterized by their massive debuff capabilities and Fragile effects. Often an amazing complement to already-developed rosters.
    S-
    Explanation

    Supporter Slower / Decel Binder

    Supporters characterized by their ability to slow enemies down, often to a crawl, so other enemies can take care of them at their own pace. Despite their archetype name, none of them can inflict Bind.
    S
    Explanation
    Explanation
    S-
    Explanation
    A
    Explanation
    D
    Explanation

    Supporter Summoner

    A
    Explanation

    Vanguard DP-On-Kill / Charger

    Like the Pioneers, Chargers tend towards being inefficient uses of Hope for likewise similar reasons. However a few of them stand out thanks to their raw power.
    S+
    Explanation
    A
    Explanation
    A-
    Explanation

    Vanguard Flagbearer / Standard Bearer

    Standard Bearers are, all around, the best Vanguard options. With one exception (Bagpipe), the utility on Standard Bearers holds much more value for a successful run compared to any other Vanguard archtype.
    S+
    Explanation
    S-
    Explanation

    Vanguard Skill-DP / Pioneer

    The quintessential standard that most people think about when thinking of Vanguards, Pioneers end up usually being an inefficient use of Hope. Their main value, in being cheap early fighters, has limited value in the mode and they don't have the utility or power to match the other top-tier Vanguards.
    S
    Explanation
    A+
    Explanation
    Explanation
    A
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    A-
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    Explanation
    B+
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    E
    Explanation

    Vanguard Summoner / Tactician

    S-
    Explanation
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    About the Author(s)

    Arknights: Alyeska#2654

    Discord: Alyeska#7717

    Lost redditor, April simp, and Mastery guru
    /u/TacticalBreakfast, TacticalBreakfast#1637 on Discord, or TacticalBreakf1 on Twitter.

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