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Bound Hero Battle: Amelia & Tana

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Bound Hero Battle: Amelia and Tana

Another month brings us another Bound Hero Battle revival, and this time we’re facing off against Amelia and Tana! As another reinforcements map that forces you into tight maneuvering quarters, there’s a fair number of factors here that aren’t in your favor -- you’ll be doing battle against a battalion of fliers, far-reaching armors (more on that later), and a few mages, just to make things more difficult. A cakewalk this definitely isn’t, but that isn’t to say all hope is lost.

Thankfully (and presumably because the map designers weren’t in a particularly sadistic mood), none of the fliers carry Iote’s Shield, meaning that they’re vulnerable to bows. Plus, although some of the armours possess decent Resistance, they’re still reasonably weak to magic, and the ones carrying Wary Fighter can still be hit twice at full HP by utilizing Brave weapons. With a little guidance, you should be able to blaze a path to victory.

Who to Choose

As is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform a strategy. There are a few routes one can take depending on what units are personally available, and, of course, adjustment based on the units one possesses is always a possibility.

Baiters

Since the enemies on this map approach your units with a pincer tactic, it’s advisable that you include a dedicated tank in your team composition. This will allow you to keep your strikers (and refresher/refreshers) somewhat safe while you adjust your positioning.

Armors such as Fallen Hardin, Distant Counter Effie, Zelgius, and Fallen Robin are able to hit hard very upon counterattacking, especially if they’re making use of Quick Riposte or Vengeful Fighter. Calvary tanks like Camus, Xander, and Sigurd perform particularly well with class-specific buffs. Nowi, Female Corrin, Male Kana, Fae, Myrrh, Female Kana, Adult Tiki, and Young Tiki all boast decent mixed defenses, especially if they tote skills such as Triangle Adept to grant them more polarizing matchups with reds. Legendary Robin is also a potential choice, but may struggle due to her lack of color advantage. An amazing F2P option is Fjorm, who is able to tank the mages with her high Resistance and her exclusive Special, Ice Mirror, Legendary Ike, who’s native Warding Breath grants him accelerated cooldown, and Black Knight, who is able to net key KOs with devastating procs of Black Luna.

Sigurd Screenshot
Sigurd’s ability to stack Close Def and the reduced damage he takes from magic-wielding foes (through Divine Tyrfing and Crusader’s Ward) makes him a great choice of tank on this map.

Strikers

Given that a consistent stream of foes take effective damage from archers, it logically follows that they’d be incredibly useful. In particular, however, Brave Bow users can be incredibly potent on this map due to their ability to overpower finish off any enemies your tank or tanks may otherwise struggle with. New Year Corrin, Brave Lyn, WF Hinoka, Bridal Cordelia, Klein, Gordin, and Setsuna are potential strikers you may want to use, with a special mention going to New Year Corrin and Brave Lyn given their F2P status, and Gordin / Klein for their native Brave Bow and 3-4 star availability.

Alternatively, melee Brave users are able to hit foes twice without retaliation, and may even quad hit if they outspeed an enemy. They also override the effects of Wary Fighter, making them a good choice to battle the armors who carry that skill. Cherche, Cordelia, Hinoka, and Elincia are all great Brave users who can make excellent use of class-specific buffs. Finn is an F2P option who would work particularly well in a cavalry team.

Speaking of the armors, any unit who can deal effective damage to them may serve you well in this Bound Hero Battle. Units carrying the Armorslayer or Armorsmasher, the Hammer or Slaying Hammer, or the Heavy Spear or Slaying Spear can potentially help you power through trickey foes.

Brave and Blade tome wielders can also serve to be useful if your team composition provides them with the appropriate buffs, though speedy mages can also be useful. Tharja, Reinhardt, Tailtiu, Ishtar, Linde, and Nino are potential options here, especially if they are equipped with a Breaker skill to add to their coverage and/or are accompanied by a buffbot like Eirika or Ephraim.

Klein Screenshot
Since the fliers on this map aren’t particularly bulky, almost any 4 star or above Brave Archer should be able to snipe them from the skies. If your archer is missing out on KOs, equipping them with the Attack +3 seal may help. Alternatively, the Savage Blow seal can help them net some KOs later on in the map they may otherwise struggle with.

Refreshers

Refreshers help provide support, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. LeneOlivia, Performing Olivia, Performing Inigo, Performing Shigure, Performing Azura, Azura, New Year Azura, Bridal Ninian, and Ninian all give the refreshment that high-firepower units need while also possessing the ability to provide an assist to KO an enemy.

Healers

While not generally a great choice over units who can deal heavy damage or dancers, Healers can be incredibly useful in this Bound Hero Battle due to their ability to provide valuable healing to your tanks. Genny, Priscilla, Elise, Nanna, Wrys, and Lissa are potential additions to a team that may serve you well on this map, though any healer who has inherited Rehabilitate will likely do the trick.

Strategy

Strategizing for this Bound Hero Battle may be challenging due to reinforcements, but don’t worry -- with enough practice you’ll find a solution. While it can be difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.

March Madness

At first, this map may seem like a breeze. There’s only a few fliers and some armors, so what’s the issue? The answer lies in Amelia’s C-skill, Armor March. This extends the armors’ range to 2, and since they ignore terrain penalties, they can trudge straight over trees that your units stumble through. To make matters worse, the danger zone somewhat confusingly displays Armor March range in preparation for the first turn it will be active -- as in, it doesn’t display it at all! This may get furstrating, so if two armors are adjacent you’ll have to manually check if one of those armors has Armor March. If they do, prepare accordingly by manually adding one more space to their range in your head.

Amelia Armor March Botting Screenshot
Since this red armor starts next to Amelia, his range will be extended to that of an infantry unit. That goes for any armor that spawns next to Amelia -- or ends up next to another armor who carried Armor March. Tricky, tricky...

Elbow Room

Since it will be a struggle to reach any unit on this turn (without being KO’d on Enemy Phase, that is), your next focus should likely be giving yourself some more room to maneuver. While attacking the breakable wall may seem like a bad idea due to the protection it provides, these obstacles often end up as a hindrance rather than a help due to the control they take away from you. Generally, the more options you have in Infernal mode, the better, and having one more space to work with may save you from a sticky situation.

Klein Breaks Down The Wall Screenshot
Don’t be fooled -- this wall can be more dangerous than it appears. You may want to blast it open now, before it can cause you any trouble.

Terrific Tiles

While the enemies you face may be hard to conquer, fortunately this map still has some gifts to give you -- and these come in the form of defense tiles! Unfortunately, though, your foes won’t hesitate to use these against you, so it’s a good idea to park your chosen tank on one of them if you’re able. This also has the added effect of helping you establish a chokepoint to protect your squishier strikers and refreshers -- assuming your tank can hold the line.

Sigurd Tanks Mages Like a Boss (Thanks Defense Tiles!) Screenshot
Defense tiles can help your unit tank take far less damage from foes than you would otherwise. They’re particularly useful in mitigating the damage your unit takes when you’re trying to bait the AI to move a certain way.

Limit Breaker

A great way to take care of foes that you may have trouble handling otherwise are Breaker skills -- especially if they’re toted by a same-color unit. Breakers expand your unit’s favourable matchups and, when used in conjunction with a Brave weapon, can even allow you to hit a foe not once, not twice, but rather four times! So if a particular foe is causing your strategy to collapse, don’t fret; Breaker skills can be an easy solution.

Lancebreaker Rein Defeats Tana Screenshot
Reinhardt’s most popular choice of B-skill, Lancebreaker, grants him the ability to quad-hit Tana for massive damage. This takes a major threat out of the equation -- all without the need to take any damage.

Special Surprise

Damaging armors can be difficult, especially when you’re used to using Defense or Attack scaling Specials like Glimmer and Moonbow. The reason these Specials -- though powerful in their own right -- can be inconsistent is because they don’t add a flat increase onto the damage dealt to a foe. While this isn’t a problem in most cases, the inflated stats that enemies possess on Infernal can make these skills less effective than they normally would be.

The solution to this is simple -- try to have a Special that adds flat damage to damage dealt ready and waiting for when you need it. This can be a lifesaver in a pinch, especially against foes who possess high Resistance or Defense.

If At First You Don’t Succeed

Don’t be fooled by video walkthroughs of any Bound Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try.  Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling as well as multiple tries of the map to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
49 37 11 36 13
Weapon Slaying Edge A Fortress Def 2
Support B R Tomebreaker 2
Special Ignis C Goad Armor
HP ATK SPD DEF RES
49 39 26 27 16
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
29 38 20 14 28
Weapon Rexcalibur A Fury 2
Support B Vantage 3
Special C Atk Ploy 2
HP ATK SPD DEF RES
33 29 27 15 28
Weapon Wo Dao A Death Blow 2
Support B Flier Formation 2
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
37 42 30 20 18
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3
HP ATK SPD DEF RES
66 49 16 45 19
Weapon Slaying Edge+ A Fortress Def 3
Support B R Tomebreaker 3
Special Ignis C Goad Armor
HP ATK SPD DEF RES
65 48 34 35 23
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
39 51 28 20 37
Weapon Rexcalibur+ A Fury 3
Support B Vantage 3
Special C Atk Ploy 3
HP ATK SPD DEF RES
44 41 35 21 36
Weapon Wo Dao+ A Death Blow 3
Support B Flier Formation 3
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
50 50 38 27 25
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3
HP ATK SPD DEF RES
76 53 17 49 21
Weapon Slaying Edge+ A Fortress Def 3
Support B R Tomebreaker 3
Special Ignis C Goad Armor
HP ATK SPD DEF RES
76 52 37 38 26
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
45 54 31 21 40
Weapon Rexcalibur+ A Fury 3
Support B Vantage 3
Special C Atk Ploy 3
HP ATK SPD DEF RES
52 44 38 23 39
Weapon Wo Dao+ A Death Blow 3
Support B Flier Formation 3
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
58 53 41 30 28
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3

User Submitted Teams

AOE Celica and half flier emblem
12-15
Submitted by ecpgieicg
Show Explanation

All typical build except Minerva is Moonbow, Fury, QR (which should be the typical build too. It's always mystifying to me as to why so many would advocate for LnD Minerva as the optimal build.) At least Quick Riposte 1 is required here. Otherwise Minerva can't clear the enemy fliers before the player position is overwhelmed. Fury and Moonbow are just cheap yet cool to have. Minerva can also benefit from Close Def seal. But that's not required.

Cordelia needs Fortify Flier. It gives Minerva the sustain. Certainly +Def IV or some merges or even skills like Renewal on Minerva can also work. Fortify Flier support from Cordelia is probably the most natural. Drag Back/Hit and Run can make it easier but not required. At the same time, Cordelia should strive to have 36 Spd. That can be done with any two of Spd +3 A-passive, Spd +3 seal, and +Spd IV. Ally Support or Summoner Support can also help. 36 Spd helps Cordelia avoid double by the LnD Red Mage. While tanking a hit from the Red Mage is not strictly required (I did so without), being able to bait the Red Mage to separate from the armor units gives the player more flexibility. Definitely try to have one of Hit and Run or 36 Spd. Don't make it too hard for yourself. For the same role, Brave Lance super ploy Est can work just fine and without the shenanigan of tuning for 36 Spd.

Celica needs 53 Atk and 36 Spd in order to ORKO the Green Cavalier. Neutral Atk IV with Ragnarok gives 52 Atk at +0 merge. Thus either Atk seal or Hone Atk support is required. 36 Spd means two things. One, if your Celica is unfortunate enough to have -Spd IV, you would need to give her Spd seal or Hone Spd support. Two, either she needs to avoid the Spd Ploy from the Green Cavalier or she needs to have a combination of +Spd IV or Spd +3 seal or Fury or Hone Spd support. In order to avoid Spd Ploy, she needs to break the wall and use that tile to bait the Green Cavalier. Celica's native Blazing Flame will do the hard work of clearing enemy armor formation. Ragnarok bonus is not required after Green Cavalier.

The Wary Figher and R Tomebreaker passives on the armor units will prevent Celica from doubling them. Thus, dancer support is required. It can be any of the dancers. I chose Olivia because she comes with native Hone Atk 3 at 4 star rarity. And Hone Atk support is all Celica needs.

With this set-up, the most important part is to make sure the enemy fliers move through the water tiles. The Axe Flier will go after Cordelia. The Sword Flier will go after Minerva. Tana and the Lance Flier however will go for Celica or Olivia. Tana moving along with the armor regiment will fully squeeze away the safe zone of the player team. Thus, in order to bait Tana towards Minerva over the right two lanes, at the beginning, Celica and Olivia need to move towards the water tile (while staying in range of the breakable wall tile where Celica will be in the next turn for baiting and ORKO'ing Green Cavalier.)

After the initial two turns, the needed actions are straight-forward. Especially if your Cordelia has 36 Spd, there is nothing that can catch you off guard. Just be careful to not overextend with Celica. Assume Armor March is in effect unless you see an isolated one or pair without.

-----

Now, there are a host of different red units that can ORKO the Green Cavalier. The problem here is the physical ones cannot chop through the armor formation (at least not without multiple emblem support or merges). You can obviously also use bow Lyn to tank and kill Green Cavalier and then use the AOE special on Reinhardt to clear the rest -- that is, if you STILL haven't gotten bored of using those two.

Keen raurwolf lilina
12-14
Submitted by GrantPart2
Show Explanation

Lilina has the upgraded raurwolf tome as I mentioned. Any raurwolf upgrade works but with thsi she can one shot the green Calvary mage which helps. She also has sword breaker, this helps her take out the armors on lower difficulties but on infernal it’s mostly used so she gets faster charges off the sword flier who comes around. I gave lilina astra and with that she can take out sis flier, this flier can screw with oboro by using guidance to carry the red mage and axe armor around

Oboro has heavy lance to help her do damage to all the armors from the left. She also has fury 2 and swap, swap noteworthy as she can pop lilina out of enemy range. Oboro can one round the wo doa flier and with a speed buff she only takes 1 damage. Super essential unit for this team.

Genny has physic+ and heavenly light. Really any healer who isn’t on a horse helps, I usually kept genny on the Forrest defense tile so just infantry physic user.

Legion has life & death 3 with desperation as well as threaten speed but idk if that makes a major difference. Other than the wo doa user, legion handles all the fliers. If you put him on the defense tile he will get pushed off, but staying on the tile for this 1 fight means legion will live with 5 hp. Lilina kills ruby axe, legion kills Tana, and then legion takes 4 damage from the sapphire lance flier. Works out perfectly and I honestly have no clue how I got that to work.

Fliers are better than Horses (video is up but still trying with my nornal team )
12-14
Submitted by Yang
Show Explanation

https://youtu.be/ohbITpPB1qM

Lilina and friends!
12-14
Submitted by Havok
Show Explanation

https://www.youtube.com/watch?v=YHGuJ_wDygE

Infernal: Michalis' Vengeance
12-14
Submitted by JasonSan
Show Explanation

Four Fliers that tank with Michalis and an inherited Renewal, all three have goad fliers except Hinoka who has Hone Fliers. The Brave weapons really help to kill all the fliers. After that, just pick off the armored units when Michalis has high health and preferably on a defense tile.

IF YOU HAVE A FLYING MAGE, GIVE IT GOAD AND REPLACE VALTER WITH IT.

ALL 5* with level 3 Skills
Hinoka - Standard Brave Lance Build. Only one with reposition. The AOE she comes with.

Valter - Extra Blue Tank. Draw Back. Luna

Camilla - Fury Brave Axe Build. Draw Back. Draconic Aura

Michalis - Iote's Shield, Renewal, Draw Back. Luna