Boosts damage dealt by 50% of unit's Def.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
The Grand CEO of Oil Spill-ism (Near Savior)
Sea-Sear Lance | A | Close Def 4 Alternate: Def/Res Ideal 4 |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Special Fighter 3 |
|
Bonfire | C | D/R Near Save 3 Alternate: A/D Near Save 3 |
|
SP | 1760 | S | Steady Breath Alternate: Atk/Def Bond 3 |
Never Fear! Benny is Here! (Support Tank)
Slaying Lance+ (+Def) Alternate: Spirited Spear+ (+Def) |
A | Close Def (3 or 4) Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Positional Assist | B | Special Fighter 3 Alternate: Slick Fighter 3 |
|
Bonfire Alternate: Aether |
C | D/R Near Save 3 Alternate: A/D Near Save 3 |
|
SP | 940 | S | Quick Riposte 3 Alternate: Close Def 3 |
Benny Smash (Enemy Phase)
Courtly Candle+ (+Def) Alternate: Courtly Candle+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Special Spiral 3 | |
Bonfire Alternate: Luna |
C | Joint Drive Atk Alternate: Def Smoke 3 |
|
SP | 1240 | S | Sturdy Stance 2 Alternate: Atk/Def Solo 3 |
That Sure is a Demote Unit (Enemy Phase)
Steadfast Lance+ (+Def) Alternate: Steadfast Lance+ (+Res) |
A | Close Def (3 or 4) Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Vengeful Fighter 3 |
|
Bonfire Alternate: Ignis |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
|
SP | 940 | S | Atk/Def Bond 3 Alternate: Sturdy Stance 2 |
Hold on… why are there two Freyjas running towards me? (Player Phase)
Raydream Horn | A | Atk/Res Solo (3 or 4) Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | A/D Near Trace 3 Alternate: Lull Atk/Def 3 |
|
Bonfire Alternate: Iceberg |
C | Joint Drive Atk | |
SP | 1710 | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Just a normal summer… nothing to worry about. (Enemy Phase)
Raydream Horn | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: A/D Near Trace 3 |
|
Bonfire Alternate: Iceberg |
C | Pulse Smoke 3 | |
SP | 1770 | S | Mystic Boost 3 Alternate: Def/Res Solo 3 |
Justice Reversed (Player Phase Offensive)
Brave Lance+ Alternate: Instant Lance+ (+Atk) |
A | Death Blow (3 or 4) | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Chill Def 3 |
|
Bonfire Alternate: Moonbow |
C | Rouse Atk/Def 3 Alternate: Def Smoke 3 |
|
SP | 1180 | S | Death Blow 3 |
Peasants. (General Defensive / Physical Tank)
Flowing Lance+ (+Def) Alternate: Candy Cane+ (+Def) |
A | Sturdy Stance (2 or 3) Alternate: Atk/Def Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
|
Bonfire Alternate: Sol |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 880 | S | Mystic Boost 3 |
I’ll Now Proceed to Pleasure Myself With This Fish (General Use)
Victorfish+ (+Spd) | A | Heavy Blade (3 or 4) Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Close Call 3 |
|
Bonfire Alternate: Luna |
C | Atk/Spd Menace Alternate: Odd Tempest 3 |
|
SP | 940 | S |
Wife Gone… Think About Wife… Regret… (Mixed Tank)
Barrier Lance+ (+Res) Alternate: Courtly Candle+ (+Res) |
A | Distant Counter Alternate: Distant Ward |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Luna |
C | Atk Smoke 3 Alternate: Def/Res Menace |
|
SP | 1180 | S | Quick Riposte 3 Alternate: Mystic Boost 3 |
Ride Wife? Life Good. (General Use)
Flowing Lance+ Alternate: Bereft Lance |
A | Atk/Def Solo (3 or 4) Alternate: Atk/Def Push 4 |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Mystic Boost 3 |
|
Bonfire Alternate: Luna |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1180 | S | Mystic Boost 3 Alternate: Quick Riposte 3 |
This is a person of fiction. Names, characters, business, events and incidents are the products of the queen's imagination. Any resemblance to suspiciously dumb blonde knights from Grust is purely coincidental. (Low-Investment / General-Use Tank)
Holy Gradivus | A | Atk/Def Catch 4 | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 | |
Bonfire Alternate: Sol |
C | Def/Res Menace Alternate: Atk Smoke 3 |
|
SP | 1590 | S | Atk/Def Solo 3 Alternate: Mystic Boost 3 |
Green Berkut (Enemy Phase Tank)
Deck Swabber+ (+Res) Alternate: Barrier Axe+ (+Res) |
A | Distant Counter Alternate: Sturdy Stance 3 |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
|
Bonfire Alternate: Noontime |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1180 | S | Atk/Def Solo 3 Alternate: Mirror Stance 2 |
Wings of Ruin (Player Phase Annihilator)
Axe of Despair | A | Atk/Def Solo 4 Alternate: Heavy Blade 4 |
|
---|---|---|---|
Reposition | B | Dive-Bomb 3 | |
Bonfire Alternate: Glimmer |
C | Atk/Def Menace Alternate: Atk/Def Rein 3 |
|
SP | 1365 | S | Heavy Blade 3 Alternate: Atk/Def Solo 3 |
change da world my final message (Mixed Phase Juggernaut)
Twin-Crest Power | A | Atk/Res Unity Alternate: Atk/Def Ideal 4 |
|
---|---|---|---|
Positional Assist | B | Armored Wall | |
Bonfire | C | Joint Drive Atk Alternate: Armored Stride 3 |
|
SP | 1700 | S | Atk/Def Solo 3 |
Enemy Phase Cav Moment (General Use)
Gáe Bolg (+Eff) | A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Reposition Alternate: Rally Spd/Def+ |
B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Glimmer |
C | Joint Drive Atk Alternate: Def Smoke 3 |
|
SP | 1590 | S | Atk/Def Solo 3 Alternate: Quick Riposte 3 |
Smoking the Fish (Debuff Tank)
Plegian Axe+ (+Res) Alternate: Plegian Axe+ (+Def) |
A | Distant Counter Alternate: Def/Res Solo 4 |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
|
Bonfire Alternate: Sol |
C | Def Smoke 3 Alternate: Armored Stride 3 |
|
SP | 1770 | S | Atk Smoke 3 Alternate: Chill Atk 3 |
Or Else... (Offense)
Loyalist Axe | A | Death Blow 4 | |
---|---|---|---|
Positional Assist | B | Bold Fighter 3 Alternate: Special Spiral 3 |
|
Bonfire Alternate: Galeforce |
C | Pulse Smoke 3 Alternate: Armor March 3 |
|
SP | 1670 | S | Death Blow 3 |
The Emerald Jackle (Mid-Investment Melee Brawler)
Plegian Axe+ (+Spd) | A | Atk/Spd Solo (3 or 4) Alternate: Swift Sparrow 3 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Spd 3 Alternate: Lull Atk/Def 3 |
|
Bonfire Alternate: Galeforce |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1320 | S | Heavy Blade 3 Alternate: Atk/Spd Solo 3 |
tfw less tiddy than kaden (Physical Tank)
Resolved Fang | A | Sturdy Stance (2 or 3) Alternate: Atk/Def Solo 4 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Sol |
C | Atk Smoke 3 Alternate: Rouse Atk/Def 3 |
|
SP | 1320 | S | Atk/Def Solo 3 Alternate: Quick Riposte 3 |
Prince of all Lances (Player Phase)
Obsidian Lance | A | Atk/Def Solo 4 Alternate: Heavy Blade 4 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 | |
Bonfire | C | Rouse Atk/Def 3 | |
SP | 1550 | S | Atk/Def Solo 3 |
I am the Gallestorm that is Approaching (Offensive)
Instant Lance+ (+Def) Alternate: Brave Lance+ |
A | Atk/Def Solo 4 Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Drag Back Alternate: Chill Def 3 |
|
Bonfire | C | Atk/Def Rein 3 Alternate: Def Smoke 3 |
|
SP | 1635 | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Feel the Bern (Defensive)
Courtly Candle+ (+Def) Alternate: Flowing Lance+ (+Def) |
A | Sturdy Stance 3 Alternate: Steady Stance 4 |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 | |
Bonfire | C | Atk/Def Rein 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Atk/Def Solo 3 Alternate: Sturdy Stance 2 |
Guinivere’s Protectorate (Physical Tank)
Flowing Lance+ (+Def) Alternate: Slaying Lance+ (+Def) |
A | Atk/Def Solo 4 Alternate: Distant Foil |
|
---|---|---|---|
Positional Assist | B | Wyvern Flight 3 Alternate: Guard Bearing 3 |
|
Bonfire Alternate: Ignis |
C | Joint Drive Atk Alternate: Atk Smoke 3 |
|
SP | 1490 | S | Quick Riposte 3 Alternate: Iote's Shield |
Is This Some Kind of Twisted Joke? (Support)
Goodie Boot+ (+Def) Alternate: Goodie Boot+ (+Res) |
A | Mirror Stance (2 or 3) Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Chill Atk 3 Alternate: Chill Def 3 |
|
Bonfire | C | Distant Guard 3 | |
SP | 1320 | S | Distant Guard 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).