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Distant Counter

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SP:
300
Slot:
A

Unit can counterattack regardless of foe's range.

Inheritable Restrictions?

Melee

  • Restricted to melee units.

Skillsets that use skill

Thrills, Kills, Chills! (All-Rounder)

Boss of this beach (Mixed Tank)

Flex-ible Tank (Defensive)

Picnic Punisher (Mixed Phase)

Dapper Deliverance Chap (Enemy Phase)

The True Protagonist of Fire Emblem Heroes (Destroyer of Worlds)

Titan of Tellius (Mixed Phase Generalist)

Divine Knight of Daein (Enemy Phase Defense)

Undying Chicken Fluff (Sustain Enemy Phase)

what is a ponpon dance and why do you want me to do it (All-Purpose Generalist)

Brave Shine (Defensive / All-Purpose Tank)

TMS#FE Thrash! (Dodge Tank)

WHERE DID THE LIONS GO?! (Aether Raids Tank)

Seek And Destroy (Generalist)

The Return of the OHOcult (Base Skills / All-Purpose Enemy Phase Tank)

The Sigma Linus Grindset (Enemy Phase)

Let the Sunshine in! (Mixed Bruiser)

Book? I only know Sword. (Defense)

Odd Future (Defensive Nuke)

Counter Skills

Overview

One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.

Synergy

The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.

Weaknesses

These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.