Boosts damage dealt by 50% of unit's Def.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Beach Dandy (Mixed Phase)
Slaying Axe+ (+Def) Alternate: Beach Banner+ (+Def) |
A | Fury 3 Alternate: Sturdy Blow 2 |
|
---|---|---|---|
Reposition | B | Axebreaker 3 Alternate: Guard 3 |
|
Bonfire | C | Odd Atk Wave 3 Alternate: Fortify Fliers |
|
SP | 1485 | S | Close Def 3 |
Dashing Duelist (Jack of all Trades)
Slaying Axe+ | A | Swift Sparrow 2 Alternate: Fury 3 |
|
---|---|---|---|
Reposition Alternate: Rally Spd/Def |
B | Desperation 3 | |
Bonfire Alternate: Luna |
C | Drive Atk 2 | |
SP | 1875 | S | Drive Atk 2 |
After You (Supportive Groom)
Ardent Service+ (+Spd) Alternate: Ardent Service+ (+Def) |
A | Fury 3 | |
---|---|---|---|
Reposition Alternate: Rally Spd/Def |
B | Chill Atk 3 Alternate: Wings of Mercy 3 |
|
Bonfire Alternate: Luna |
C | Drive Atk 2 | |
SP | 1425 | S | Drive Atk 2 |
Under The Hood (Anti Cavalry)
Masking Axe (+Eff) Alternate: Brave Axe+ |
A | Sturdy Impact Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | A/D Near Trace 3 Alternate: Guard Bearing 3 |
|
Bonfire Alternate: Glimmer |
C | Atk/Def Rein 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Grima Offers You His Protection (Near Save Bodyguard)
Expiration (+Eff) | A | Atk/Def Unity Alternate: Close Def (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Dragon's Ire 3 Alternate: Vengeful Fighter 3 |
|
Bonfire Alternate: Sol |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
|
SP | 1860 | S | Close Def 3 Alternate: Atk/Def Bond 3 |
Fell Savior (Far Save Bodyguard)
Expiration (+Eff) | A | Distant Def (3 or 4) Alternate: Atk/Res Unity |
|
---|---|---|---|
Positional Assist | B | Dragon's Ire 3 Alternate: Vengeful Fighter 3 |
|
Bonfire Alternate: Glimmer |
C | A/R Far Save 3 | |
SP | 1410 | S | Mystic Boost 3 Alternate: Atk/Res Bond 3 |
Absolute Unit V!Hector (Enemy Phase Heal Tank)
Berserk Armads (+Eff) | A | Distant Counter | |
---|---|---|---|
Swap | B | Special Fighter 3 Alternate: Slick Fighter 3 |
|
Bonfire Alternate: Sol |
C | A/R Far Save 3 Alternate: Pulse Smoke 3 |
|
SP | 1635 | S | Mystic Boost 3 Alternate: Quick Riposte 3 |
“That’s close enough, boy.” (Near Save Bodyguard)
Berserk Armads (+Eff) | A | Fierce Breath Alternate: Atk/Def Unity |
|
---|---|---|---|
Swap | B | Slick Fighter 3 Alternate: Special Fighter 3 |
|
Bonfire Alternate: Glimmer |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
|
SP | 1695 | S | Atk/Def Bond 3 Alternate: Close Def 3 |
Sorry for Partying (Enemy Phase)
Thunder and Ice (Mixed Phase)
Slaying Lance+ (+Def) Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter Alternate: Brazen Atk/Spd 3 |
|
---|---|---|---|
Pivot | B | Bold Fighter 3 | |
Bonfire Alternate: Ignis |
C | Armor March 3 | |
SP | 1350 | S | Quick Riposte 3 |
Season's Beatings (Brave Axe)
Brave Axe+ | A | Death Blow 4 Alternate: Death Blow 3 |
|
---|---|---|---|
Pivot | B | Bold Fighter 3 Alternate: Wary Fighter 3 |
|
Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Threaten Def 3 |
|
SP | 1920 | S | Quickened Pulse |
Chrompus (Mixed Phase / Enemy Phase)
Slaying Axe+ (+Atk) Alternate: Sack o' Gifts+ (+Atk) |
A | Distant Counter Alternate: Brazen Atk/Def 3 |
|
---|---|---|---|
Pivot Alternate: Swap |
B | Bold Fighter 3 Alternate: Vengeful Fighter 3 |
|
Bonfire Alternate: Ignis |
C | Panic Ploy 3 Alternate: Armor March 3 |
|
SP | 1470 | S | Quick Riposte 3 |
Nohrian Errand Boy (AR Def Frontliner)
Dark Greatsword (+Eff) | A | Sturdy Stance 3 Alternate: Distant Def 4 |
|
---|---|---|---|
Reposition | B | Lunge | |
Bonfire | C | Panic Smoke 3 | |
SP | 1560 | S | Brazen Atk/Def 3 Alternate: Brazen Atk/Res 3 |
Flying too close to the sun (Enemy Phase Focus)
Sinmara | A | Distant Counter Alternate: Steady Stance 4 |
|
---|---|---|---|
Swap Alternate: Pivot |
B | Wary Fighter 3 | |
Bonfire Alternate: Aether |
C | Surtr's Menace | |
SP | 1415 | S | Distant Def 3 |
Tyrannical Flame (Mixed Phase Duelist)
Sinmara | A | Distant Counter Alternate: Fierce Breath |
|
---|---|---|---|
Swap Alternate: Pivot |
B | Bold Fighter 3 | |
Bonfire | C | Surtr's Menace Alternate: Armor March 3 |
|
SP | 1535 | S | Quick Riposte 3 |
DC Tank Dorcas (General Use)
Stout Tomahawk (+Eff) | A | Bracing Stance (2 or 3) Alternate: Mirror Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Special Spiral 3 |
|
Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Def/Res Menace |
|
SP | 1080 | S | Distant Def 3 Alternate: Steady Breath |
The Part 1 Genealogy Experience (Player Phase)
Divine Tyrfing (+Eff) | A | Death Blow (3 or 4) Alternate: Heavy Blade 4 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Lull Atk/Spd 3 |
|
Bonfire Alternate: Galeforce |
C | Odd Atk Wave 3 | |
SP | 1320 | S | Heavy Blade 3 Alternate: Death Blow 3 |
Quiet Breathing (Defensive Nuke)
Dauntless Lance (+Atk) Alternate: Dauntless Lance (+Eff) |
A | Steady Breath | |
---|---|---|---|
Reposition | B | Wrath 3 | |
Bonfire | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
|
SP | 1485 | S | Close Def 3 |
The Bloodied Berserker
Cursed Lance (+Eff) | A | Brazen Atk/Spd (3 or 4) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Vantage 3 Alternate: Desperation 3 |
|
Bonfire Alternate: Ignis |
C | Spd/Def Rein 3 Alternate: Def Smoke 3 |
|
SP | 1260 | S | Brazen Atk/Spd 3 Alternate: Spd/Res Solo 3 |
Graceful Ascent (Enemy Phase Focus / Melee Tank)
Vidofnir (+Eff) Alternate: Vidofnir (+Def) |
A | Close Def (3 or 4) Alternate: Atk/Def Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Quick Riposte 3 Alternate: Guard Bearing 3 |
|
Bonfire Alternate: Sol |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1320 | S | Atk/Def Solo 3 |
Ironclad Maiden (Enemy Phase)
Vidofnir (+Def) Alternate: Vidofnir (+Eff) |
A | Close Def 3 | |
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
|
Bonfire Alternate: Moonbow |
C | Threaten Atk 3 | |
SP | 2145 | S | Close Def 3 |
Fado’s Branded (Tactics Support)
Silverbrand (+Eff) | A | Fury 3 | |
---|---|---|---|
Reposition | B | Chill Spd 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Ignis |
C | Atk Tactic 3 | |
SP | 1320 | S | Def Tactic 3 Alternate: Res Tactic 3 |
Abs of Nohr (Brave attacker)
Brave Axe+ | A | Death Blow 4 Alternate: Death Blow 3 |
|
---|---|---|---|
Reposition | B | Drag Back Alternate: Hit and Run |
|
Bonfire | C | Threaten Def 3 Alternate: Infantry Pulse 3 |
|
SP | 1850 | S | Attack +3 |
On a Knight’s Honor (Defensive Support)
Lordly Lance (+Eff) | A | Steady Stance 4 Alternate: Atk/Def Solo 3 |
|
---|---|---|---|
Reposition | B | Chill Atk 3 | |
Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1695 | S | Quick Riposte 3 |
Rose's Thorns (generalist)
Bow of Beauty (+Eff) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Lull Atk/Def 3 Alternate: Vantage 3 |
|
Bonfire Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2295 | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).