Table of Contents
Character Tier
2



Character Stats
Base | Full Power Boujack |
Critical |
|
---|---|
Ki Restore Speed |
|
Character Info
Battle Style | |
---|---|
Defense | |
Arts Cards Held | |
Tags | |
Overview
Bojack UNBOUND! The new SP Bojack RED is one of the most unique transforming Fighters that Dragon Ball Legends has ever seen. His transformation is tied to an Awakened Arts which is both good and bad. Good in the sense that it’s very unique but bad in the sense that if you miss, Bojack essentially becomes unusable. However, the Legends Dev team has made it so that it’s impossible to miss if your opponent is in a combo which is the ONLY time it should be used.
He’s best used after a cover change as he has a nifty lock-in ability and he gets 40% Strike Damage inflicted afterward. He’s also very solid defensively due to his transformation stats and the damage reduction he has throughout the battle.
Strengths
Galactic Buster
SP Bojack RED’s Awakened Arts -” Galactic Blaster” is a very powerful move that rivals the supreme Damage multiplier Ultimate Arts. The best thing about this is how quickly you can get it. It only tanks 10 counts for Bojack to use his Main Ability to draw this powerful Arts card and it will deal huge amounts of Damage to neutral and type advantage Fighters.
However, the downside is the fact that his Ultimate Arts cannot kill an opponent and will leave them at 1 HP but even so, Bojack’s Awakened Arts is a move to be feared in PvP.
Support
SP Bojack RED gives a 20% Damage inflicted buff to Movie Saga or Powerful Opponent allies, including himself. It’s a minor support buff but it's support nonetheless and it’s never a bad thing for a Fighter to support his team in some capacity.
Bojack also reduces the sub-count of his allies when a Rising Rush is activated which pairs incredibly well with LL SP SSJ2 Youth Gohan PUR.
Cruel Overlord
SP Bojack RED has a 15% Damage increase to the Saiyan and Super Saiyan tags which is very nice as the Saiyan and Super Saiyan teams are used quite often in PvP. Against Super Saiyans, he’ll have a 30% Damage increase against them so it’s a good idea to bring him in the battle against them.
Good Defensively
SP Bojack RED has a 30% Damage reduction when he transforms and also gets another 30% Damage reduction when changing cover which amounts to 60% in total of a cover change which allows him to reliably take hits. He also has access to a 30% heal from his Main Ability which boosts his survivability in a match.
An underrated factor that helps Bojack defensively is his ability to lock in Fighters when he cover changes. This prevents the opponent from switching to type advantage immediately to deal significant Damage to Bojack. Overall he’s reliable defensively.
Weaknesses
Basic Offense
Outside of his powerful Awakened Arts, Bojack doesn’t do anything exceptional offensively. He has good Damage overall but that’s about it.
Has To Land Awakened Arts
While Bojack does have a 100% chance to land his Awakened Arts in a combo, there still situations where you can miss it if used ineffectively and that would just render Bojack useless for the entire duration of a fight.
Team Synergy
Sagas From The Movies
Although SP Super Gogeta RED is a better Fighter, SP Bojack RED is better for Sagas From The Movies as his synergy with LL SP Youth Gohan PUR is otherworldly and he actually buffs the team with his Z-Ability. With Gohan and Bojack on the team, you get a nice mix of offense, defense, and support as well as RR Control due to Bojack reducing his allies' sub count by 5 when the opponent uses a Rising Rush.
Powerful Opponent
It’s a toss-up between SP Bojack RED and LL SP Corrupt Zamasu RED for the best RED Fighter on the Powerful Opponent team. Bojack is the more accessible option due to not being a Legends Limited Fighter and Bojack can do very well on this team due to his good Damage with Strike and the support he provides to the team. His Z-Ability is great as he buffs both Defenses.
Equippable Items
Main Ability
This should be fun... |
---|
Randomly destroys one of your own Cards. Requirements: 10 timer counts must elapse. |
Boujack Unbound | Restores own health by 30% and Ki by 50. +30% to damage inflicted for 10 timer counts. The following effects occur based on the number of battle members: 2 members: Increases own Arts Card Draw Speed by 1 level for 10 timer counts. 1 member: Increases own Arts Card Draw Speed by 2 levels for 10 timer counts. Requirements: 10 timer counts must elapse. |
---|
Unique Ability
Galaxy's Most Wanted |
---|
+15% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). |
Immovable Galaxy Soldier |
Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield. Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts Costs" for 10 timer counts when this character enters the battlefield. Reduces damage received by 30% until combo ends. +40% to damage inflicted for 15 timer counts after enemy attack is over. |
Strike & Blast (Sustained Damage CUT) |
Strike (Impact) Blast (Impact) |
Unique Ability
Cruel Overlord |
---|
+15% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). +15% to damage inflicted against "Tag: Saiyan" (cannot be cancelled). The following effects occur from Awakened Arts hit until this character is defeated: +20% to damage inflicted by allied "Episode: Sagas From the Movies" or "Tag: Powerful Opponent". +70% to damage inflicted (cannot be cancelled). Reduces damage received by 30% (cannot be cancelled). -5 to own Arts costs (cannot be cancelled). |
Immovable Galaxy Soldier |
Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield. Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts Costs" for 10 timer counts when this character enters the battlefield. The following effects occur when changing cover: Reduces damage received by 30% until combo ends. Inflicts all enemies with 3 substitution counts. +40% to damage inflicted for 15 timer counts after enemy attack is over. |
Strike & Blast (Sustained Damage CUT) |
Strike (Impact) Reduces damage received by 20% for 3 timer counts upon activation. Blast (Impact) Reduces damage received by 20% for 3 timer counts upon activation. |
Z Ability
+19% to "Tag: Powerful Opponent" base Strike Defense during battle.
Character(s) Affected
|
|
+24% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense during battle.
Character(s) Affected
|
|
+30% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense
Character(s) Affected
|
|
+15% to characters that are both "Tag: Powerful Opponent" and "Episode: Sagas From the Movies" base Blast Attack during battle.
Character(s) Affected
|
|
+35% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense
Character(s) Affected
|
|
+18% to characters that are both "Tag: Powerful Opponent" and "Episode: Sagas From the Movies" base Blast Attack during battle.
Character(s) Affected
|
Z Ability
+19% to "Tag: Powerful Opponent" base Strike Defense during battle.
Character(s) Affected
|
|
+24% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense during battle.
Character(s) Affected
|
|
+30% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense
Character(s) Affected
|
|
+15% to characters that are both "Tag: Powerful Opponent" and "Episode: Sagas From the Movies" base Blast Attack during battle.
Character(s) Affected
|
|
+35% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike & Blast Defense Character(s) Affected |