Boosts damage dealt by 50% of unit's Def.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Stalwart and Chrommitted (CC Tank)
Randgríðr | A | Close Counter | |
---|---|---|---|
To Change Fate! | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
|
Bonfire | C | Rouse Def/Res 3 Alternate: Atk Smoke 3 |
|
SP | 1080 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
A Little Thing Called Love
Guard Lance+ (+Res) Alternate: Slaying Lance+ (+Res) |
A | Fort. Def/Res 3 Alternate: Steady Posture 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Mystic Boost 3 |
|
Bonfire | C | Threat. Atk/Def 3 Alternate: Atk Smoke 3 |
|
SP | 2060 | S | Close Def 3 Alternate: Quick Riposte 3 |
Lord of a Dead Empire (Near Save)
Thorn Lance | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
|
---|---|---|---|
Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
|
Bonfire Alternate: Sol |
C | A/D Near Save 3 | |
SP | 1860 | S | Steady Breath |
Rabid Hyena (Offensive)
Brave Lance+ | A | Sturdy Impact Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Reposition | B | Chill Def 3 | |
Bonfire Alternate: Moonbow |
C | Rouse Atk/Def 3 Alternate: Flier Guidance 3 |
|
SP | 2145 | S | Sturdy Blow 2 Alternate: Heavy Blade 3 |
Rabid Hyena (Offensive)
Brave Lance+ | A | Sturdy Impact Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Reposition | B | Chill Def 3 | |
Bonfire Alternate: Moonbow |
C | Rouse Atk/Def 3 Alternate: Flier Guidance 3 |
|
SP | 2145 | S | Sturdy Blow 2 Alternate: Heavy Blade 3 |
I left Gungnir at home (Defensive)
Vanguard+ (+Def) Alternate: Slaying Lance+ (+Def) |
A | Steady Stance (3 or 4) Alternate: Atk/Def Bond 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
|
Bonfire Alternate: Ignis |
C | Def Smoke 3 Alternate: Flier Guidance 3 |
|
SP | 1245 | S | Atk/Def Bond 3 Alternate: Steady Stance 3 |
Shield of Thracia (Dedicated Melee)
Earthly Gáe Bolg | A | Steady Stance (3 or 4) Alternate: Sturdy Stance 2 |
|
---|---|---|---|
Reposition Alternate: Draw Back |
B | Chill Atk 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Even Def Wave 3 |
|
SP | 1245 | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Leonstar Afar (Distant Tank)
Earthly Gáe Bolg | A | Distant Counter | |
---|---|---|---|
Reposition Alternate: Draw Back |
B | Quick Riposte 3 Alternate: Guard 3 |
|
Bonfire Alternate: Glimmer |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1695 | S | Iote's Shield Alternate: Atk/Res Bond 3 |
Ephemeral Winter Dream (Offensive Nuke)
Barb Shuriken+ (+Spd) Alternate: Lethal Carrot+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Swap | B | Daring Fighter 3 | |
Bonfire Alternate: Moonbow |
C | Armor March 3 Alternate: Odd Atk Wave 3 |
|
SP | 1245 | S | Sturdy Blow 2 |
Leading Fiana's Defense (Mixed Defense)
Guard Sword+ (+Res) Alternate: Barrier Blade+ (+Res) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Reposition | B | Null C-Disrupt 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1620 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Heroic Statue (Physically Defensive Generalist)
Guard Sword+ (+Spd) Alternate: Safeguard+ (+Spd) |
A | Steady Breath Alternate: Fierce Breath |
|
---|---|---|---|
Reposition | B | Chill Def 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1605 | S | Darting Stance 3 Alternate: Quick Riposte 3 |
The Sunstone's Brother (Omnitank)
Barrier Lance+ (+Res) | A | Distant Counter Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Swap Alternate: Reposition |
B | Quick Riposte 3 Alternate: Dull Ranged 3 |
|
Bonfire Alternate: Blue Flame |
C | Atk Smoke 3 Alternate: Guidance 3 |
|
SP | 1695 | S | Iote's Shield Alternate: Quick Riposte 3 |
Askran Vigor (No-Setup Physical Tank / Alternative Weapon)
Steadfast Sword+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Atk/Def Bond 3 Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
|
Bonfire Alternate: Noontime |
C | Joint Drive Atk Alternate: Even Def Wave 3 |
|
SP | 1770 | S | Atk/Def Bond 3 Alternate: Quick Riposte 3 |
A Forsyth to be Reckoned With (Mixed Phase Duelist)
Sol Lance | A | Distant Counter Alternate: Def/Res Bond 3 |
|
---|---|---|---|
Swap | B | Bold Fighter 3 | |
Bonfire Alternate: Iceberg |
C | Armor March 3 Alternate: Joint Hone Def |
|
SP | 1575 | S | Quick Riposte 3 |
The Third in the Bloodline (Bold Fighter)
Slaying Lance+ (+Def) Alternate: Slaying Spear+ (+Def) |
A | Death Blow (3 or 4) Alternate: Atk/Def Solo 3 |
|
---|---|---|---|
Swap Alternate: Pivot |
B | Bold Fighter 3 | |
Bonfire Alternate: Ignis |
C | Armor March 3 | |
SP | 1245 | S | Sturdy Blow 2 Alternate: Quick Riposte 3 |
Ah Will Candeh Ye! (Bold Fighter)
Barb Shuriken+ (+Def) Alternate: Pumpkin-a-Box+ (+Spd) |
A | Death Blow (3 or 4) | |
---|---|---|---|
Pivot Alternate: Reposition |
B | Bold Fighter 3 | |
Bonfire Alternate: Ignis |
C | Armor March 3 | |
SP | 1125 | S | Sturdy Blow 2 Alternate: Attack +3 |
Camus? You Can’t Be Sirius. (Defensive)
Sable Lance | A | Steady Stance 4 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Reposition | B | Lull Atk/Spd 3 | |
Bonfire | C | Atk Smoke 3 | |
SP | 1455 | S | Close Def 3 |
Danses Gothiques (Mixed Melee Tank)
Berkut’s Lance+ (+Res) Alternate: Slaying Lance+ (+Res) |
A | Warding Stance 4 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Dance | B | Quick Riposte 3 Alternate: Guard 3 |
|
Bonfire Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
|
SP | 1470 | S | Close Def 3 Alternate: Distant Def 3 |
Prelude 1 in C Minor (Low Investment)
Verðandi Alternate: Vanguard+ (+Def) |
A | Steady Stance 3 Alternate: B Duel Infantry 3 |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 Alternate: Swordbreaker 3 |
|
Bonfire Alternate: Moonbow |
C | Distant Guard 3 Alternate: Atk Tactic 3 |
|
SP | 1320 | S | Quick Riposte 3 Alternate: Steady Stance 3 |
Lacrimosa (Physical Tank)
Slaying Lance+ (+Def) Alternate: Vanguard+ (+Def) |
A | Steady Breath Alternate: Steady Stance (3 or 4) |
|
---|---|---|---|
Dance | B | Guard 3 Alternate: Wings of Mercy 3 |
|
Bonfire Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
|
SP | 1320 | S | Quick Riposte 3 Alternate: Close Def 3 |
Do Fear The Reaper (General Tank)
Scythe of Sariel | A | Distant Counter Alternate: Steady Stance (3 or 4) |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
|
Bonfire Alternate: Sol |
C | Close Guard 3 | |
SP | 2095 | S | Distant Def 3 Alternate: Quick Riposte 3 |
Under the Ethereal Moon (Offensive Nuke)
Noble Lance | A | Death Blow 4 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Reposition | B | Lull Atk/Def 3 | |
Bonfire Alternate: Luna |
C | Savage Blow 3 | |
SP | 1515 | S | Heavy Blade 3 |
Thrills, Kills, Chills! (All-Rounder)
Panther Sword (+Eff) | A | Distant Counter Alternate: Swift Sparrow 3 |
|
---|---|---|---|
Swap Alternate: Reposition |
B | Swordbreaker 3 Alternate: Chill Def 3 |
|
Bonfire Alternate: Glimmer |
C | Hone Cavalry | |
SP | 1900 | S | Chill Atk 3 Alternate: Atk/Res Bond 3 |
Varied Tactics(General Defensive)
Tannenbit+ (+Spd) Alternate: Flora Guide+ (+Spd) |
A | Close Foil | |
---|---|---|---|
Positional Assist | B | Lull Atk/Res 3 Alternate: Lull Spd/Res 3 |
|
Bonfire Alternate: Noontime |
C | Pulse Smoke 3 | |
SP | 1770 | S | Swift Stance 2 Alternate: Quick Riposte 3 |
Beachside Bulwark (Mixed Enemy Phase)
Gronnowl+ (+Res) Alternate: Buoyboard+ (+Def) |
A | Close Counter | |
---|---|---|---|
Reposition Alternate: Smite |
B | Quick Riposte 3 Alternate: Guard 3 |
|
Bonfire Alternate: Ignis |
C | Odd Atk Wave 3 | |
SP | 1575 | S | Iote's Shield Alternate: Quick Riposte 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).