Table of Contents

Character Stats
Base | Pikkon |
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
In a brave act of self-sabotage and in the spirit of meta ignorance, Bandai decided to release SP Pikkon RED alongside his enhanced Super Saiyan rival, SP Super Kaioken Goku GRN. To call SP Pikkon RED bad is a fantastic understatement. The only way to properly contextualize SP Pikkon RED's place in the Meta is to set the stage.Â
It is 2 months after the 1st Anniversary. Players are waiting for the announcement of the next Fighter Balance Update, Stars cap at 7, and SP Super Vegito PUR is running rampant. Though the release of SP Angry Goku BLU and SP Full Power Frieza YEL slowed him down somewhat, he still dominates the ladder as the strongest Fighter in the game.
To freshen up the Meta and add some new blood to underrepresented Tags, imagine for a moment that Bandai releases a Legends Rising Banner starring SP SSB Goku YEL, and SP Hit GRN. Players en masse laugh and instantly decide to save their Chrono Crystals. Though the Goku is decent, his bannermate is a Fighter with no decent Tags, and only Supports a Color Counter Team that gets directly countered by Vegito.Â
This story should start to sound eerily familiar. This is not the story of SP Hit GRN; after all, Hit was Yellow, and because of that, he was quite powerful when he initially released. This is the story of SP Pikkon RED, who, for some baffling reason, has no decent Tags and only Supports a Color Counter Team that gets directly countered by a brand new, more oppressive Vegito.
While he is not viable, SP Pikkon RED's toolkit is functional in a vacuum. He can reach high Inflicted Damage totals when fielded alongside Red, Green, or Purple Fighters, and can reduce his foe's Vanishing Gauge to 0%, setting them up for an enhanced Special Move follow-up. His high stats post-Transformation and permanent Buffs give him staying power in the late-game.Â
Everything beyond Pikkon's toolkit is what holds him back. His Element, Teams, and Equips all leave him floundering for relevance. Perhaps if he was Green, we'd be able to make positive comparisons between him and SP Hit YEL, but because he's Red, he'll likely stay irrelevant for the entirety of the game's lifespan.Â
Strengths
Inescapable Force
All kidding aside, SP Pikkon RED can reach high total Inflicted Damage numbers.Â
From battle start, he gets 45% Damage Inflicted Permanently, assuming his Team is comprised of Red, Green, and Purple Fighter and -6 Strike and Blast Arts Cost. On Transformation he obtains a 30% permanent Damage Buff, and he gains a 40% Blast Damage Buff from his second Unique Ability.
Essentially, once Pikkon Transforms, he's able to fire off discounted Arts Cards with +75% Damage Inflicted and +40% Blast Damage active at all times.
With his Extra Arts Card and its Special Move Draw, he's able to deal a ton of Damage with no set-up, seeing as his Extra Arts erases his foe's Vanishing Gauge, Boosts his Damage Inflicted, and Draws a Discounted Special Move.Â
An Excellent Money-Saving Opportunity
Luckily for everyone playing Dragon Ball Legends who had their savings wiped out by the 2nd Anniversary, SP Pikkon RED and his partner-in-crime, SP Super Kaioken Goku GRN, are not going to force anyone to break the bank. Both Fighters are clearly outclassed by their readily available contemporaries.
In Goku's case, he's beaten out by SP FP SSJ4 Goku, and in Pikkon's case, he's beaten out by every single featured Fighter on the two Anniversary Banners.Â
Weaknesses
Nowhere to Call Home
The context of the Meta is such that the usage of Red Fighters is inherently disincentivized. To justify the existence of a Fighter who requires usage alongside Red Fighters in order to be optimized, they would need to be comparable to the strongest Zenkai 7 Fighters in terms of strength, or at least be able to negate Element Factor Disadvantage.Â
SP Pikkon RED is nowhere near the level of the former and he desperately wishes he had the latter, resulting in a Fighter with no clear Team to call his own.Â
Team Synergy
R/R/G Color Counter
SP Pikkon RED's main Team may be bad, but it is still competitive to some degree. Barely.Â
Pikkon strives alongside Ranged Fighters, so he unsurprisingly works well with his fellow disappointment SP Super Kaioken Goku GRN. Rounding out this Team of misfits can be accomplished by any number of masochists.
For example, SP SSJ2 Youth Gohan RED is an interesting choice. While he may not Buff Pikkon, he can activate his full power Father-Son Kamehameha if Goku falls in battle, and he even has access to Element Disadvantage negation.Â
If a player wanted to disregard this R/R/G idea altogether though, a wise choice, SP Fusion Zamasu PUR is a fantastic choice to run alongside Pikkon. Though Zamasu gets no Support from this Team, he does increase Pikkon's Blast Attack marginally with his Powerful Opponent-Buffing Z-Ability, and triggers Pikkon's Unique Ability that is contingent on being used alongside Red, Green, and Purple allies.Â
Equippable Items
Saike Demon
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Type | Gold |
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Equip Condition | Red | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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5% - 13% |
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![]() Base Blast Defense UP
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6% - 15% |
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![]() To Strike Attack when an "Element: GRN" or "Tag: GT" character is a battle member. Up
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6% - 12.5% |
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Super Kaioken!!
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Type | Gold |
---|---|---|
Equip Condition | Otherworld Warrior | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 15% |
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This should be good
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Type | Gold |
---|---|---|
Equip Condition | Red, Ranged Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Random Base Stat 5211
|
5% - 12.5% |
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![]() Base Strike Defense UP
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6% - 15% |
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To Blast Attack when an "Element: GRN" or "Element: PUR" character is a battle member. Up
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4% - 10% |
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Main Ability
You're much stronger than I thought. |
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Transform into "Agile Style". Requirements: 15 timer counts must elapse. |
Unique Ability
Complete Composure |
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Applies the following effects to self for 20 timer counts from battle start: +20% to damage inflicted (cannot be cancelled). |
A New Rival |
Applies the following effects to self per "Element: RED", "Element: GRN", or "Element: PUR" battle member other than this character in your party when battle starts: +15% to damage inflicted (cannot be cancelled). |
Z Ability
+24% to "Element: RED" base Blast Attack during battle.
Character(s) Affected
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+26% to "Element: RED" or "Element: GRN" base Blast Attack during battle.
Character(s) Affected
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+33% to "Element: RED" or "Element: GRN" base Blast Attack & Defense during battle.
Character(s) Affected
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+35% to "Element: RED" or "Element: GRN" base Blast Attack & Defense during battle.
Character(s) Affected
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Special
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Deals major Explode damage. Cost 50 |
Extra
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+20% to Blast damage inflicted for 30 timer counts. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
---|---|---|---|---|---|---|---|
Health | 21644 | 44820 | 79128 | 122124 | 176352 | 246152 | 326716 |
Strike Attack | 1821 | 3773 | 6659 | 10280 | 14848 | 20732 | 27522 |
Blast Attack | 1888 | 3907 | 6899 | 10647 | 15379 | 21471 | 28501 |
Strike Defense | 1500 | 3109 | 5494 | 8480 | 12249 | 17102 | 22702 |
Blast Defense | 1567 | 3236 | 5715 | 8824 | 12745 | 17799 | 23627 |
Critical | 166 | 364 | 662 | 994 | 1358 | 1738 | 2128 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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