He's an unconventional Tank -- his Defensive stats won't blow anyone away, but he increases the cost of every Enemy Blast or Strike card after they are used. His Main Ability Team-wide Heal also goes a long way in keeping him and his allies in good shape.
SP Metal Cooler RED has had many ups and downs, but still remains relevant. He was the primary Lineage of EvilRed untilSP FF Frieza RED came along, but is still an excellent backup option. He’s arguably still the best Sagas From the Movies Red Fighter and gives the Team his much-appreciated Team Heal.
Going up against SP Metal Coora RED is like trying to run through quicksand; every time he’s switched in, Enemy Strike Card costs go up for 15 timer counts when they are used and the same goes for Blast Cards.
They also lose an Arts Card at random when he’s switched in due to his “Metal Body” Unique Ability and his Extra Move will force them to lose their entire hand.
This is essentially how he defends himself. He relies on killing Combo’s since his stats alone can’t withstand too many hits.
Lineage of Evil didn’t have access to a Team Heal, and SP Metal Coora RED gives them just that with his Main Ability. He also cancels allies' Attribute Downgrades and Abnormal Conditions to go along with it.
SP Metal Coora RED is a Defensive Fighter, but the majority of is toolkit is focused on Enemy Combat Debuffs.
This combined with average Defense stats and a self-Heal that only does 5% makes him a little less impressive than he first appeared. He can still get the job done, but is not a stalwart Tank.
Can’t Throw a Punch
His Offensive stats aren’t very high and neither are his Damage Buffs, making SP Metal Coora RED a bit of a weak link there too.
He only Buffs Blast Defense for Lineage of Evil initially, then Buffs Sagas Fighters Blast Defense when limit broken to 5 stars. Both of these Teams have a wealth of dual Z-Abilities and tend to be Offensive as well, making SP Metal Cooler RED hard to use as a bench as well.
Lineage of Evil
Again, he's the backup to SP FF Frieza RED, but still pulls his weight here.
Aside from his Z-Ability, SP Metal Coora RED doesn’t give or gain anything from this Team, but can be used as their primaryRed if he’s preferred over SP Fury Broly RED
Excellent choice whether Strike Attack or Strike Defense is rolled in the last slot.
You'll Never Defeat Me
Restores ally health by 20%. Cancels allies' Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse.
The following effects occur when this character enters the battlefield: Restores own health by 5%. +30% to damage inflicted for 15 timer counts. +30% to own Ki Recovery for 15 timer counts. Randomly destroys 1 enemy card.
The following effects occur while this character is on the battlefield: Inflicts enemy with Attribute Downgrade "+3 to Strike Arts cost" for 15 timer counts when they use a Strike Arts. Inflicts enemy with Attribute Downgrade "+3 to Blast Arts cost" for 15 timer counts when they use a Blast Arts.