Treats foe's Def/Res as if reduced by 50% during combat.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
The Whole Circus (Offensive)
Dignified Bow (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
|
---|---|---|---|
Reposition | B | Lull Atk/Spd 3 | |
Luna | C | Even Atk Wave 3 | |
SP | 1665 | S | Sturdy Blow 2 Alternate: Darting Blow 3 |
Time to Take out the Trash (Jakob's Tray Offense)
Jakob's Tray (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
|
---|---|---|---|
Reposition Alternate: Draw Back |
B | Desperation 3 Alternate: Lull Atk/Def 3 |
|
Luna Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
|
SP | 1185 | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
OG Hinoka (Brave Lance)
Brave Lance+ | A | Death Blow 4 Alternate: Life and Death 3 |
|
---|---|---|---|
Reposition | B | Hit and Run | |
Luna Alternate: Moonbow |
C | Hone Fliers | |
SP | 1700 | S | Attack +3 |
Flier Support (Mixed Emblem)
Whitewing Lance (+Spd) | A | Fury 3 Alternate: Swift Sparrow 2 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Chill Def 3 |
|
Luna Alternate: Bonfire |
C | Guidance 3 Alternate: Atk Tactic 3 |
|
SP | 2145 | S | Close Def 3 |
Clere the Way (Player Phase Offense)
Hauteclere (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Life and Death (3 or 4) |
|
---|---|---|---|
Reposition | B | Desperation 3 Alternate: Chill Spd 3 |
|
Luna Alternate: Glimmer |
C | Even Spd Wave 3 Alternate: Joint Hone Spd |
|
SP | 1185 | S | Swift Sparrow 2 |
Giant Eagle Assault (Brave)
Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|
---|---|---|---|
Reposition | B | Chill Def 3 Alternate: Swordbreaker 3 |
|
Luna | C | Odd Atk Wave 3 Alternate: Spur Spd 3 |
|
SP | 2145 | S | Attack +3 |
You Get What You Pay For. (Enemy Phase Bonus)
Deck Swabber+ (+Spd) Alternate: Deck Swabber+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
|
Luna Alternate: Aether |
C | Joint Drive Atk | |
SP | 1860 | S | Atk/Def Solo 3 Alternate: Mirror Stance 2 |
Defense Ignoring Specials
Overview
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Synergy
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Weaknesses
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.