Boosts damage dealt by 50%.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Grand Crimson Lotus Ice Ring (Vantage Nuke)
Hikami (+Eff) | A | Atk/Spd Catch 4 Alternate: Distant Storm |
|
---|---|---|---|
Positional Assist | B | Vantage 3 | |
Glimmer Alternate: Miracle |
C | Atk/Def Rein 3 Alternate: Joint Drive Atk |
|
SP | 1590 | S | Atk/Spd Form 3 |
my job here is done (Offensive / Damage Focus)
Gjöll (+Eff) | A | Atk/Def Catch 4 Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Freezing Seal II | |
Glimmer Alternate: Bonfire |
C | Fatal Smoke 3 Alternate: Joint Drive Atk |
|
SP | 1460 | S | Death Blow 3 |
what is a ponpon dance and why do you want me to do it (All-Purpose Generalist)
Gjöll (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Freezing Seal II | |
Glimmer Alternate: Sol |
C | Atk/Def Menace Alternate: Pulse Smoke 3 |
|
SP | 1650 | S | Mystic Boost 3 Alternate: Heavy Blade 3 |
Your Life Ends 3 Turns From Now (Support/Arena)
Imhullu (+Eff) | A | R Duel Infantry 4 Alternate: HP +5 |
|
---|---|---|---|
Positional Assist Alternate: Rally Atk/Spd+ |
B | Sudden Panic 3 Alternate: Sabotage Atk 3 |
|
Glimmer Alternate: Luna |
C | Infantry Pulse 3 Alternate: Inf. Hexblade 3 |
|
SP | 2370 | S | HP +5 Alternate: Distant Guard 3 |
Dream A Little Dream Of Me (Book Of Dreams)
Book of Dreams | A | Death Blow 4 Alternate: Atk/Res Bond 3 |
|
---|---|---|---|
Reposition | B | Chill Res 3 Alternate: Atk/Res Link 3 |
|
Glimmer | C | Odd Atk Wave 3 Alternate: Flier Guidance 3 |
|
SP | 1695 | S |
Team Player (Hybrid Offense/Support)
Aversa's Night (+Eff) | A | R Duel Flying 4 Alternate: HP/Atk 2 |
|
---|---|---|---|
Positional Assist | B | S/R Far Trace 3 Alternate: Chill Res 3 |
|
Glimmer Alternate: Moonbow |
C | Atk/Res Menace Alternate: Ground Orders 3 |
|
SP | 2460 | S | HP/Atk 2 |
Alm-orsmasher (Arena Anti-Armor)
Armorsmasher+ (+Atk) | A | Death Blow 4 | |
---|---|---|---|
Reposition | B | Double Lion | |
Glimmer | C | Joint Drive Atk Alternate: Atk Tactic 3 |
|
SP | 1475 | S | Death Blow 3 |
Flame Odori (Offensive Dancer)
Dawn Suzu | A | Atk/Res Bond 3 Alternate: Death Blow 3 |
|
---|---|---|---|
Dance | B | Swordbreaker 3 Alternate: Quick Riposte 3 |
|
Glimmer Alternate: Moonbow |
C | Res Ploy 3 | |
SP | 1230 | S | Spd Ploy 3 |
Dawn Odori (Full Support)
Dawn Suzu | A | Fury 3 Alternate: Atk/Res Bond 3 |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 Alternate: Fireflood Dance 2 |
|
Glimmer | C | Res Ploy 3 | |
SP | 1250 | S | Spd Ploy 3 |
Anti-Mage Dancer
Kitty Paddle+ Alternate: Barb Shuriken+ (+Spd) |
A | Fury 3 Alternate: Triangle Adept 3 |
|
---|---|---|---|
Dance | B | Chill Atk 3 Alternate: Vantage 3 |
|
Glimmer Alternate: Moonbow |
C | Hone Atk 3 | |
SP | 1710 | S | Hone Spd 3 |
United by One Vision (General Offense)
Thögn (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Future Vision II | B | Desperation 3 Alternate: Windsweep 3 |
|
Glimmer Alternate: Draconic Aura |
C | Atk/Spd Menace Alternate: Spd Smoke 3 |
|
SP | 1050 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Atk/Spd Solo 3 |
Bonded by a Dream (Support/Hybrid Focus)
Thögn (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Future Vision II | B | Atk/Spd Link 3 Alternate: Atk/Def Link 3 |
|
Glimmer Alternate: Draconic Aura |
C | Fortify Def 4 Alternate: Joint Hone Res |
|
SP | 1110 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Tequila Shots (Offensive Nuke)
Blárblade+ | A | Swift Sparrow 2 Alternate: Fury 3 |
|
---|---|---|---|
Ardent Sacrifice | B | Desperation 3 | |
Glimmer | C | Hone Fliers | |
SP | 1835 | S | Guidance 3 |
Sunsoaking Uta-loid (Player Phase)
Summer's Breath (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | Dive-Bomb 3 | |
Glimmer | C | Spd/Res Rein 3 | |
SP | 1320 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Summertime Sparkle (Enemy Phase)
Summer's Breath (+Eff) | A | Atk/Def Unity Alternate: Distant Stance |
|
---|---|---|---|
Positional Assist | B | Dragon's Wrath 3 | |
Glimmer | C | Atk/Res Rein 3 | |
SP | 1770 | S | Mystic Boost 3 Alternate: Iote's Shield |
Sacrificing the Entire Poultry Population For Senpai (All-Out Attacker)
Múspell Fireposy (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Desperation 3 Alternate: Wings of Mercy 3 |
|
Glimmer Alternate: Moonbow |
C | Joint Drive Spd Alternate: Infantry Rush 3 |
|
SP | 1275 | S | Swift Sparrow 2 Alternate: Blade Session 3 |
Freedom Bombs (Offensive Nuke)
Thunderhead (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
|
---|---|---|---|
Reposition | B | Desperation 3 Alternate: Lull Spd/Res 3 |
|
Glimmer Alternate: Luna |
C | Joint Hone Spd Alternate: Hone Cavalry |
|
SP | 1275 | S | Heavy Blade 3 Alternate: Hardy Bearing 3 |
Thunder Warhead (Offensive/Support)
Thunderhead (+Atk) | A | Close Counter | |
---|---|---|---|
Reposition | B | Vantage 3 | |
Glimmer | C | Pulse Smoke 3 Alternate: Res Smoke 3 |
|
SP | 1635 | S | Brazen Atk/Spd 3 Alternate: Fierce Stance 3 |
Can't Make An Omelette... (Budget Bait Build)
Giant Spoon+ (Spd) | A | Fury 3 | |
---|---|---|---|
Pivot Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
|
Glimmer Alternate: Noontime |
C | Threaten Spd 3 Alternate: Threaten Def 3 |
|
SP | 1485 | S | Quickened Pulse |
specifically choosing fights I can’t lose (Physical Tank)
Flame Siegmund (+Eff) | A | Sturdy Stance 3 Alternate: Atk/Def Solo 4 |
|
---|---|---|---|
Positional Assist | B | Solar Brace II | |
Glimmer Alternate: Noontime |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 2310 | S | Atk/Def Solo 3 |
Bleeding Heart (Defensive Tank)
Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Swap | B | Wrath 3 | |
Glimmer | C | Panic Ploy 3 | |
SP | 1575 | S | Distant Def 3 |
Sacaen Whirlwind (Offensive Focus)
Blárblade+ | A | Atk/Spd Bond 3 | |
---|---|---|---|
Ardent Sacrifice Alternate: Swap |
B | Desperation 3 | |
Glimmer Alternate: Moonbow |
C | Armor March 3 | |
SP | 1530 | S | Speed +3 |
Grado and Renais as One (Offensive)
Gleipnir (+Eff) Alternate: Rauðrblade+ |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
|
---|---|---|---|
Reposition Alternate: Rally Atk/Spd |
B | Desperation 3 | |
Glimmer Alternate: Moonbow |
C | Joint Hone Spd Alternate: Hone Cavalry |
|
SP | 1175 | S | Swift Sparrow 2 Alternate: Heavy Blade 3 |
No Different From the Sword (Aether Raids Offensive)
Gleipnir (+Eff) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Reposition Alternate: Rally Atk/Spd |
B | Mystic Boost 3 Alternate: Vantage 3 |
|
Glimmer Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Steady Posture 2 Alternate: Steady Stance 3 |
Decimation on High (Offensive Nuke)
Peshkatz (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Special Spiral 3 |
|
Glimmer Alternate: Draconic Aura |
C | Joint Drive Spd Alternate: Time's Pulse 3 |
|
SP | 1260 | S | Swift Sparrow 2 |
Damage Scaling Specials
Overview
Glimmer and Astra are specials with very straightforward effects: more damage. Glimmer has a charge time of two and grants +50% damage, while Astra has a long charge time of four and increases damage by +150%. Night Sky is the un-upgraded version of these skills. The large difference in charge time and eventual damage make them quite different from each other, despite having the same direct effect. Both scale directly off the damage that would be normally dealt from combat. Therefore, the foe’s defense or resistance matters quite a bit more than normal when calculating damage from these specials. Astra is notable for being one of few specials capable of reliably OHKO’ing opponents, provided the attack would deal decent damage regardless.
Synergy
Unlike other specials, the damage from Glimmer/Astra varies hugely based on your opponent’s stats. It is much more effective on foes with low defense/resistance. Naturally, the higher the user’s attack, the more damage from the specials. But debuffs to an enemies’ defense or resistance will boost the power of these moves significantly. Seal, Threaten and Ploy skills all make great partners to Glimmer/Astra. Glimmer, with its low cooldown is best used as a duel finisher, whereas Astra is best used to KO a completely fresh enemy. Standard special cooldown reduction skills such as Heavy Blade, Quickened Pulse and Infantry Pulse can be used to get these skills ready quickly.
Glimmer can be found on meta builds due to its low cooldown. Dragon Units make excellent use of Glimmer due to their refined breaths targeting the lower defensive stat against ranged units. Bladetome users, likewise, can use Glimmer to deal astronomical levels of damage in a single hit. Weapons that grant "effective" damage such as Falchions, Wolf Tomes and the Poison Dagger have excellent synergy with Glimmer, as they already deal high damage and with Glimmer or Astra can turn a 2HKO into a OHKO. As a general rule, Glimmer and Astra tend to be more effective when the user has high Attack.
Weaknesses
While these skills seemingly have great damage multipliers, the way the damage is calculated often makes these specials a poor choice compared to others. Using specials which deal damage based on the user’s stats more often than not gives them much higher multipliers, at similar cooldowns. Astra is still capable of dealing high damage, but be wary of enemies with high defenses, as the multiplier will be heavily reduced.
The counterpart to Glimmer, Moonbow, can be frequently more reliable than Glimmer since it allows your unit to break through high defenses. Glimmer fails to be of use against enemies that can easily sponge your attacks; Moonbow gives your unit an edge against these foes.