This is a Fighter that basically broke PVP upon arrival. Aside from the good stats he had, the most interesting thing to note is his Main Ability, which can prevent switches for 10 timer counts. When played correctly, this still puts the Enemy in a dangerous situation, as he can pick and choose who he or his Teammates want to square off against.
While he had an excellent run at the very top, his time has long passed. That being said, his Z-Ability is still valuable for SaiyanTeams.
His Main Ability can prevent Switches for 10 timer counts while also increasing Strike Damage by 40%. This has a lot of possible uses, especially in PVP: lock an Enemy into an Element disadvantage match-up, or abuse an empty Vanish-Step Gauge to perform full Combos against a helpless Enemy.
The window is narrow but if played correctly, it can decide the fate of certain Matches even to this day.
Cancels Debuffs and Boosts Ki
SP Bardock GRN can cancel any kind of Debuff with his Extra Move. This makes every kind of debuff-centered Fighter he faces way less powerful with the added bonus of some quick Ki Recovery.
While his Abilities and Moves are still quite relevant, SP Bardock GRN's stats have fell victim to powercreep. SP Good Buu GRN for example has a Unique Ability that acts the same as his Main Ability but only lasts half as long.
Despite his Health stat still being top notch, his Defensive stats let him down and make him a fragile Fighter overall. This is especially bad in the current Meta since there are many dangerous Purple Fighters out there that can defeat SP Bardock GRN easily.
SP Bardock GRN only Synergizes with Saiyans, which is a problem considering he’s been heavily power crept in that Team to the point he’s not even an optimal bench option despite having a good Z-Ability.
While it's getting increasingly harder to bring him into PVP, he still serves as a valuable bench spot due to his Strike Attack Z-Ability.