Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
This Fighter does everything one would expect him to, being a reference to Majin Vegeta shortly before he sacrificed himself in an attempt to kill Buu.
SP Majin Vegeta RED’s toolkit is largely self-serving and, in some cases, will even hurt the survivability of his Teammates. Luckily he isn’t meant to survive the Match, so the rest of the Team won’t have to suffer for long.
At the time of his release, the Debuffs to his own Team were acceptable thanks to his incredibly powerful Self-Destruct Ultimate Move. However this has since changed due to the release of more recent Fighters who can easily replace him without bringing so many downsides.
Strengths
Self-Destruction
Androids aren’t the only PVP Tag with Self-Destruction anymore. SP Majin Vegeta RED’s Self-Destructing Ultimate Move is undodgeable by not only by the Fighter in Battle, the Enemy Player’s other two Fighters as well. It won’t kill anyone not in Battle, but it can potentially bring them down to 1 Health point to be easily picked off later.
His Ultimate Move cannot be countered by Strike or Blast Attacks, but it can still be countered by Rising Rushes or Special Attacks--this last part may seem inconsequential, but his Ultimate actually takes some time to activate, leaving SP Majin Vegeta RED vulnerable to a counter that would waste his only Ultimate.
This can be fixed by his Extra Move which reduces activation time everytime it is used up to three times. Using this card three times makes his Ultimate Move instantaneous.
Tactical Advantage
There’s been a common theme in recent updates to give Fighters a unique held Arts Card that does a little more than cause Damage.
SP Majin Vegeta RED’s own held Strike Arts Card destroys one Card in the Enemy Player’s hand to be destroyed, which can severely hurt their ability to chain Combos.
Weaknesses
Spells Team with “I”
Many of this Fighter’s Abilities and Buffs are self-serving, such as his Z-Ability which grants a Buff to Self-Destruct Damage at Z-levels 3 and 4.
But his primary Unique Ability is downright harmful to his Teammates, as it causes them to receive 30% more Damage for 20 timer counts anytime SP Majin Vegeta enters the Battle.
Poor Team Synergy
Currently, SP Majin Vegeta RED has lost his spot on Saiyan Teams because of the disadvantages he brings to the Team. His primary Unique Ability’s Team-wide Damage received increase is dangerous, especially in a Meta where Super Saiyans and Lineage of Evil Fighters can already deal enough Damage on their own.
For this reason, Red Fighters such as SP Super Gogeta RED and SP Fury Broly RED are preferable choices.
On the bright side, he sees some use in niche Teams filled with Fighters that have protection against his Debuff.
Fate
This Unique Ability gives SP Majin Vegeta RED a 50% Ki recovery Boost for 15 timer counts when facing Goku. However, in the current Meta the variant of Goku that sees the most use is SP Kaioken Goku BLU, who counters SP Majin Vegeta RED in every way.
This Unique Ability is useless more often than not and this is a noticeable blow for a Fighter who is supposed to give Players a huge advantage.
Team Synergy
Saiyan
He's been powercrept so badly, he shouldn't be used on the core here. But he's still an OK bench.
Equippable Items
This is the Kaioken
Type | Gold | |
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Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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6% - 15% |
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Base Strike Attack UP
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5% - 12.5% |
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Base Strike Attack UP
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5% - 18% |
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He's a Melee Fighter first and foremost.
You Can't Win!
Type | Gold | |
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Equip Condition | Saiyan | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Attack UP
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6% - 15% |
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Base Strike Defense UP
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6% - 15% |
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To Blast Defense for each Tag: Saiyan battle member. Up
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2% - 5% |
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SP Majin Vegeta RED is a Melee Fighter, and while he was very durable in the past, his Defenses have since fallen off. This attempts to rectify that.
Goodbye, Everyone
Type | Gold | |
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Equip Condition | Saiyan | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Attack UP
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5% - 12.5% |
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Base Strike Attack UP
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6% - 18% |
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Base Strike Defense UP
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6% - 15% |
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A solid double-Offense choice considering it emphasizes Strike Attack a bit more.
Main Ability
Not Going to Hell Alone |
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Draw the Ultimate Arts Card "Final Explosion" next. Requirements: 30 timer counts must elapse. |
Unique Ability
Cold and Cruel Saiyan |
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+50% to damage inflicted for 15 timer counts every time this character enters the battlefield. |
Fate (Goku): Ki Recovery UP |
+50% to own Ki Recovery for 15 timer counts when faced with enemy "Character: Goku". Character(s) Affected |
Ghost Medal (Silver) +1 |
+1 to Ghost Medals (Silver) dropped during the Legends Road - Gotenks - Event. |
Z Ability
+19% to "Tag: Saiyan" base Blast Attack during battle.
Character(s) Affected
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+22% to "Tag: Saiyan" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Saiyan" base Blast Attack during battle. +26% to damage inflicted by allies with Self-Destruct during battle.
Character(s) Affected
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+28% to "Tag: Saiyan" base Blast Attack during battle. +28% to damage inflicted by allies with Self-Destruct during battle.
Character(s) Affected
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Special
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Final Impact Can Teach |
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Deals major Pierce damage. Cost 50 |
Extra
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Superior Tenacity |
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+15% to Strike damage inflicted for 15 timer counts. Cost 10 |
Ultimate Special
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Final Explosion |
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Deals major Self-Destruct damage. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21216 | 43936 | 77571 | 119719 | 172875 | 241295 | 320267 |
Strike Attack | 1796 | 3719 | 6570 | 10145 | 14653 | 20457 | 27159 |
Blast Attack | 1779 | 3685 | 6504 | 10044 | 14504 | 20252 | 26883 |
Strike Defense | 1482 | 3070 | 5420 | 8367 | 12083 | 16872 | 22400 |
Blast Defense | 1489 | 3080 | 5443 | 8404 | 12138 | 16952 | 22508 |
Critical | 148 | 326 | 594 | 892 | 1220 | 1562 | 1912 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |